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Developers need to stop being so narrow minded when it comes to stories in video games. It doesn't always have to be the same good vs evil story over and over again. The main character doesn't have to be a war torn badass that spouts one-liners at every oppotunity. There is nothing necessarily wrong with that, but its so played out at this point that it becomes tiresome.
Heavy Rain looks like the only game to have the potential to meet my demand, but the more I see of the game the more doubtful I am. I was hoping for a neo-noir psycological thriller along the lines of Mulholland Dr., but the game looks a little more clear cut than that. My guess is that they need a story thats easy to digest, because at the end of the day, kids make a large majority of game sales. And as we all know, kids are stupid and need everything spelled out for them.
I reckon the peak for storytelling in video games was with Silent Hill 2. Its the only game to truly capture that David Lynch style of storytelling that likes to mess with your head. Plus it dealt with surprisingly deep themes like child abuse and suicide. I also like how they kept a lot of things ambiguous.
Last edited by Dreddz; 08-08-2009 at 10:28 PM.
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