Basically they follow a traditional set of rules to be called that class. As Bolivar mentioned, I would consider Sabin, Tifa, and Zell as being monks. Cause they are modeled after them despite not falling into the standard set in the earlier titles. You can also choose one shot classes like Mystic Knight (despite reappearing as warriors in X-2), Machinist, and some of the more original classes in X-2 and the Tactics franchise.
I'm just trying to avoid people like Terra, Celes, Amarant, Tidus, and Auron as they are made up of several different job classes. The only one I might give people is Edge cause he describes himself as a Ninja and holds all their abilites even though we could classify him as a thief as well.
I didn't mean to say what system screwed them up but I may just be misinterpreting your meaning as I do agree its difficult to make a good Monk in XII.
I do love my Monks though
For the final question I mean, what version of your favorite class seems like they totally screwed it up. For instance:
I love the Samurai class and my favorite version of it is in FFV where its a fun broken mess but every game afterwards has nerfed the poor class. Tactics and X-2 being the worse. In Tactics, Samurai lose almost all of their statistical advantages they had and instead get their Bushido abilites that are pretty decent but its high cost makes them seem vastly inferior to Knights, Dragoons, and Monks.
X-2 as well, smurfs up there stats and makes choosing them over a Dark Knight or Warrior seem ridiculous. There special skills were also not noteworthy if memory serves me correct.
They only recently got a break but only if you count them as Samurai in TA2 with the Parivir class which is easily one of the most overpowered classes in that game.
This is sorta what I'm getting at with my questions...






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