Quote Originally Posted by Bolivar View Post
That isn't fair. I've already stated how games specifically like Far Cry 2 and even the original Call of Duty can successfully and powerfully convey such messages using the perspective technique you guys are discussing. Everyone who knows me here knows I love MGS, especially MGS4; the way it conveys messages and makes the player think is one of the pillars of why I play the games.

You're setting up a really valid point and i'm impressed by your thinking. and I'm offended at you brushing off the fact that I recognize video games are (and believe they should) emerging as a recognized form of art and storytelling. I've said in nearly every post that I'm going to give Infinity Ward the benefit of the doubt and play the game, yet you're oblivious to it.
Sorry if I hurt your feelings since that wasn't my intention, but you can't argue that video games are emerging as a new method of story telling and then claim that they're a juvenile art form and the most ineffective way to get a message across. It's one or the other, you can't have it both ways. And that's not even me putting words in your mouth; go back and read your second post and tell me you didn't outright say that video games are a poor place to convey messages like this.

And yes, I feel we disagree that there is a difference between this and GTA. There's a multitude of reasons for that and I'll reserve it to another post if necessary, but my first one in this thread pretty much sums it up.
My problem with the comparison to GTA violence was Shattered Dreamers implication that COD is making people trigger happy lunatics who could more easily take a life and GTA is good clean fun. Sorry, but if one of them is going to desensitize someone to the point that taking a life in reality actually became easier (which I don't believe either would for any mentally healthy teenager or adult), then so will the other.

Quote Originally Posted by Shattered Dreamer
I'm referring to how tastelessly war is glamorized by games like Modern Warfare 2.
I've stated numerous examples of how COD4 did not glamorize war and all you've come up with as a retort is to repeatedly state that it does glamorize war. Seriously, give me some examples of how it does or quit beating the dead horse, because saying it glamorizes war a hundred times isn't going to make it so.

Quote Originally Posted by Shattered Dreamer
To tell the truth it is really the way MW2 is just being classless that annoys me. They could of brought up the issue like Kojima did in MGS4 in a social commentary narrative its not necessary to depict the slaughter of innocent bystanders to make the same point.
I love MGS4, I really do. It's one of my favourite games on the PS3. That said, every single scene I've talked about in COD4 was far more moving and demonstrated the actual horrors of war far better than any in game narrative could. I feel the same way about this given scene. It's one thing to say that innocent people are killed in acts of terrorism and war everyday. Hell, we see it on the news all the time. The thing is, you tell most people and they'll say "that's a shame," and move on with their day. As far as getting the messages of how horrible war can be, I think sometimes it is necessary to see what happens and the consequences since that can send the message much better than even the greatest oration. And I feel video games can be the greatest vehicle for things like this because they're interactive. You can go ahead and be offended by something like this, in the mean time, I'll thank Infinity Ward for not glossing over the ugly truths of war and the human race.