yeah the games pretty sound and all, but i agree with you guys on the whole creating a weapons attributes with crappy drops? i dont see how a broken nail can upgrade my guns for sazh...but ok. My one question is where the hell is all the gil?? I have no drops for it from beats and very few from chests/orbs. i know i can sell my, but i need it to upgrade my gear. not the best idea in my opinion. i am just about the complete chapter 4. did anyone else have trouble when your group only had sazh and vanille? it took me like 6 to 8 minutes to complete a battle. all the transformers were wailing away and i had to have vanille on medic to keep sazh from dying. i miss the old job classes. i know the new ones are the same, but there is no monk or ninja or any classic classes. and yes i am whining about the linear paths...i understand it builds a better story, and that by not having free roaming to level up characters without levels it is pointless, but i get no gratification in finding a chest/orb with a silver bracelett in it on a "hidden" path that makes me have to go back and follow the original path again because it ends right there. but a cool feature is how they have some of the creatures fighting each other. mkaes it more real world like instead of everything evil being on the same side. hahaha




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