
Originally Posted by
Skyblade
Ultima was harder than Omega.
But, yeah, FFVIII was lacking in difficulty, due to the Junction and Magic systems being so utterly broken. But I would still rather have just two superbosses and a bunch of other sidequests than nothing but one uninspired monster fight after another.
How was Ultima harder than Omega? Admittedley it's been years since i played, bit if memory serves, Ultima follows the rule where his level reflects your parties average level but Omega is always level 100. Which means Ultima is easy to overpower if you aren't at max level and made the most of your junctioning.
On topic, sidequests that relate to racing, sports or card games (chocobo, blitzball and triple triad) etc do nothing for me. If i want to do those things i'll buy a game that fits that genre. I don't mind that they exist, but they more often than not are implemented into the main game and become mandetory at some point.
Thinking back, generally i only really make an effort to do sidequests that include optional bosses, unless there is a nice reward for doing something (bonus scenes for example)
FFXII's sidequests get alot of stick for being "go find said item/person" type sidequests, but i'd just like to say that i for one enjoy these quests. They encourage you to go out into the world and talk to people and explore. And often they lead to amusing scenes or boss fights which is reward enough for your time