Page 2 of 2 FirstFirst 12
Results 16 to 22 of 22

Thread: Sidequests =/= Marks

  1. #16
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by Jessweeee♪ View Post
    I just get a little bored in FFVIII when I beat Omega and I'm like, Okay cool. Now what?
    Shumi Village, the Obel Lake quest, the Card Queen quest, the Card Club quests, the Centra Ruins sidequest, the pigtailed Library girl's story, the Master Fisherman, acquiring Doomtrain, acquiring Bahamut, meeting Pu Pu, the Chocobo Forests, Winhill...

    Omega was the last thing to do in VIII, of course it will not be as exciting afterward.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  2. #17
    Recognized Member Jessweeee♪'s Avatar
    Join Date
    Jul 2005
    Location
    i'm on a sandbar help
    Posts
    19,882
    Blog Entries
    12

    FFXIV Character

    Sarangerel Qha (Twintania)
    Contributions
    • Former Cid's Knight
    • Former Site Staff

    Default

    Quote Originally Posted by Skyblade View Post
    Quote Originally Posted by Jessweeee♪ View Post
    I just get a little bored in FFVIII when I beat Omega and I'm like, Okay cool. Now what?
    Shumi Village, the Obel Lake quest, the Card Queen quest, the Card Club quests, the Centra Ruins sidequest, the pigtailed Library girl's story, the Master Fisherman, acquiring Doomtrain, acquiring Bahamut, meeting Pu Pu, the Chocobo Forests, Winhill...

    Omega was the last thing to do in VIII, of course it will not be as exciting afterward.
    My point was I like a lot of tough bosses! Yeah there were some others but with the Junction system Omega was the only real challenge. Fetch quests are fun the first time (and FFVIII's were quite nice), but after that it just gets old (kinda funny how I played Threads of Fate so many times). GF collecting and Triple Triad I still enjoy, though they provided no challenge.

  3. #18
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,476
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    FFVIII doesn't do hard bosses, in all honesty - mostly due to the junction system and the item/card mod system. If you want hard battles, you should probably play FFXIII again. Alternatively, try putting no magic onto certain junctions and see how well you get on.
    Bow before the mighty Javoo!

  4. #19
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Ultima was harder than Omega.

    But, yeah, FFVIII was lacking in difficulty, due to the Junction and Magic systems being so utterly broken. But I would still rather have just two superbosses and a bunch of other sidequests than nothing but one uninspired monster fight after another.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  5. #20
    I AM NOT A PRETTY BOY! Shin Gouken's Avatar
    Join Date
    Jun 2005
    Location
    Cambridgeshire
    Posts
    1,930

    Default

    Quote Originally Posted by Skyblade View Post
    Ultima was harder than Omega.

    But, yeah, FFVIII was lacking in difficulty, due to the Junction and Magic systems being so utterly broken. But I would still rather have just two superbosses and a bunch of other sidequests than nothing but one uninspired monster fight after another.
    How was Ultima harder than Omega? Admittedley it's been years since i played, bit if memory serves, Ultima follows the rule where his level reflects your parties average level but Omega is always level 100. Which means Ultima is easy to overpower if you aren't at max level and made the most of your junctioning.

    On topic, sidequests that relate to racing, sports or card games (chocobo, blitzball and triple triad) etc do nothing for me. If i want to do those things i'll buy a game that fits that genre. I don't mind that they exist, but they more often than not are implemented into the main game and become mandetory at some point.

    Thinking back, generally i only really make an effort to do sidequests that include optional bosses, unless there is a nice reward for doing something (bonus scenes for example)

    FFXII's sidequests get alot of stick for being "go find said item/person" type sidequests, but i'd just like to say that i for one enjoy these quests. They encourage you to go out into the world and talk to people and explore. And often they lead to amusing scenes or boss fights which is reward enough for your time

  6. #21
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by Shin Gouken View Post
    Quote Originally Posted by Skyblade View Post
    Ultima was harder than Omega.

    But, yeah, FFVIII was lacking in difficulty, due to the Junction and Magic systems being so utterly broken. But I would still rather have just two superbosses and a bunch of other sidequests than nothing but one uninspired monster fight after another.
    How was Ultima harder than Omega? Admittedley it's been years since i played, bit if memory serves, Ultima follows the rule where his level reflects your parties average level but Omega is always level 100. Which means Ultima is easy to overpower if you aren't at max level and made the most of your junctioning.

    On topic, sidequests that relate to racing, sports or card games (chocobo, blitzball and triple triad) etc do nothing for me. If i want to do those things i'll buy a game that fits that genre. I don't mind that they exist, but they more often than not are implemented into the main game and become mandetory at some point.

    Thinking back, generally i only really make an effort to do sidequests that include optional bosses, unless there is a nice reward for doing something (bonus scenes for example)

    FFXII's sidequests get alot of stick for being "go find said item/person" type sidequests, but i'd just like to say that i for one enjoy these quests. They encourage you to go out into the world and talk to people and explore. And often they lead to amusing scenes or boss fights which is reward enough for your time
    True, Ultima will be lower level. He still has a higher chance of steamrolling your party. Unlike Omega, he doesn't follow a set pattern, which means you don't know exactly when to defend to block his powerful attacks. He is also far faster than Omega, and can get in several hits for each of your party's turns. It is quite possible for him to triple-cast Light Pillar (which still does 9999 damage) before your team has a chance to do much of anything.

    Omega is like an Ultra Super Saiyan. Tons of power and stats, but so slow and predictable that it is easy to defeat.


    XII's other sidequests were good, but they felt really incomplete. They just seemed to lack personality. The NPCs you talked to in them were bland. The writing lacked emotion. Maybe it's because all the main dialogue for the game was intended to be spoken, and the expression was meant to come through that way. Were the bit-parts originally supposed to have dialogue? Whatever the reason, the other sidequests were particularly unfulfilling for that reason.

    Also, there really weren't that many sidequests besides Marks, and they were all extremely short.
    Last edited by Skyblade; 05-22-2010 at 06:40 AM.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  7. #22
    Recognized Member Jessweeee♪'s Avatar
    Join Date
    Jul 2005
    Location
    i'm on a sandbar help
    Posts
    19,882
    Blog Entries
    12

    FFXIV Character

    Sarangerel Qha (Twintania)
    Contributions
    • Former Cid's Knight
    • Former Site Staff

    Default

    I dunno about that, Ultima was a breeze, it was Omega that gave me trouble. I'm pretty conflicted when it comes to difficulty. The first run of a game I like to think a little, but after that I like a challenge. On the other hand I don't like hindering myself to create one! FFXII was neat because I could fill the license board, get to 99, etc and still have to be careful. I guess what I'm saying is, as nice as other sidequests are, I really like the marks :3

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •