When I was playing FF12 all I could think about how it sucked that all the paths were huge wide open areas. It was especially noticeable when doing anything inside. I don't think there was a single combat enabled area in the game with a 'width' of less than 20 feet. The whole time I was in the Draklore laboratory I was just thinking how weird it was that they apparently designed the whole thing to be so wide open as to accommodate huge battles going on in their halls.

Previous entries had always featured very tight and intricate dungeon design, by contrast everything in FF12 was forced to be laid wide open. It almost felt like FF13 to me, just with a different constraining design paradigm.