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    Recognized Member Flying Arrow's Avatar
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    Quote Originally Posted by Loony BoB View Post
    Quote Originally Posted by Flying Arrow View Post
    Acting: CG characters can`t act and never will be able to act. Nothing can ever replace a real actor`s performance and it is absolutely laughable when developers try to render photo-realistic looking `actors` to say their lines. Gaming will always be (and should always be) considered a low form of entertainment as long developers fail to realize that they can`t squeeze humanity out of a bunch of ones and zeroes (no matter how `photo-realistic`).
    It may not be perfect, but I will say that in Uncharted 2, I never once questioned the 'acting' of the characters. I think they're on their way to getting as close as a video game needs to get. As for 'close-up' bits, I'd say FFXIII did very well indeed. Obviously real-life actors will always be better - it's impossible for an imitation of life to be better than life itself. But you get the idea.
    But that's the thing - "needs to get" suggests that one is settling for less. The Uncharted characters are excellently rendered and acted puppets, but they're still clearly CG characters. I guess my problem is, really, what you say about the impossibility of mimicking life perfectly. My reasoning is that if it's impossible to imitate life, don't attempt to imitate it at all. (I'm also not entirely sure I see a lot of value in pulling off a successful imitation, either.)

    Quote Originally Posted by DMKA View Post
    Verses what? Should all progress in graphics just stagnate? Should we have stopped at 16-bit sprites? I don't understand this logic so many "old school" gamers have adopted.
    What logic do you think I'm using here? I said that CG actors can never replace real actors. I never said anything about halting progress when it comes to graphics. My problem is that not only are developers reaching towards a pointless goal (turning their characters into actors) but that they are over-reaching and falling completely short. Heavy Rain is a good example and so is Mass Effect 2. It's one thing to attempt to create realistic looking NPCs, but it's another thing to create them in hopes of getting the audience to sympathize with or be moved by them.

    Why? Why is gaming any less a legit form of entertainment than, say, films, or tv shows? Or animated film to use a perfect example? Or do those fall short of your "high forms of entertainment" list as well? I do agree that there's a long way to go, but I find your denial of endless technological posibilities through human ingenuity depressing.
    Gaming is not a less legit form of entertainment. I said it's "low", as in it's trying to mimic things that are done in a superior way by another medium (not a superior medium, mind you). In this case (and it's always been the case) - film. Sure L.A. Noire looks great, but I still don't see the value in attempting to render photo-realistic characters. Is that what art designers should be striving for? To finally, one day, fool people into thinking something is real? Even though films can already do this (with no fooling involved, since actors are real)? You might find my denial of "endless" technological possibilities depressing, but I find it equally depressing that so much money, creativity, and man-power is constantly being poured into something that will never not be an imitation.

    (Looking back on it, I probably should have provided a definition for my use of the word 'low'. I guess coat-tail riding, or copying, etc.)

    Quote Originally Posted by Roogle View Post
    Have you seen Avatar? What were your thoughts on the acting of the Na'vi? Essentially, technology is getting to the point where motion actors and voice actors are allowed to use the entirety of their performance and graft it onto the work itself. I would disagree that video games or computers are a low form of entertainment especially when you consider the fact that technology is getting to the point where the performance of the actor is essentially intact.
    My thoughts are that it's a great looking cartoon, but I was never convinced that they were real. They're also blue and don't look like actual humans, so this generally isn't a problem for me. My issue is in regards to when humans are rendered unconvincingly. Even when it's eventually done in a completely Valley-less way, I'll still wonder why it's in any way better than a real actor. The perfectly-rendered human will no doubt come from a very skilled graphic artist - but, as far as gaming goes, I dislike how so much effort is being put forth to make a game look like a real life simulator.


    Hope this answers everyone's questions. It's entirely possible that I am the only person around here who is completely put off by this.
    Last edited by Flying Arrow; 03-02-2011 at 06:50 PM.

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