I hope they change back the bonus AP rules to Dissidia 1's rules cause Duodecim's "hit him with an HP attack for a certain amount... but you're not allowed to let the enemy hit you with any attack...will get you x amount of extra AP" needs to go. I wouldn't mind if it was a rule in itself but not all the time cause my OCD and this rule have been making learning Tifa a pain in the ass... I need Diamond Armor sets...
Obviously I want II, VI, and IX to get a representative and if every other game gets a new one, they all need two new characters to catch up.
I want to drop the rule that lets magic be deflected simply by dashing through it. It doesn't make sense and it's BS that you can dash through spells but not a melee attack, how is a hunk of metal more un-deflectable than a forbidden spell that sears the corporeal flesh of the immortal gods? Its shenanigans I tell you and it puts all the spell casters at a major disadvantage. At least they've wised up a little and made some spells stun when blocked like some of the melee attacks do.
Nerf Cloud, seriously...
Multiple EX-Bursts... Capcom spoiled me and I love switching out different super attacks. Just make it an equip ability like the other abilities.






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