Quote Originally Posted by blackmage_nuke View Post
Quote Originally Posted by Wolf Kanno View Post
170. Despite being the monk class, Sabin never utilizes the legendary monk skill Kick.

His desperation attack uses a kicking sprite

Quote Originally Posted by espritduo View Post
^ Which happens to look uncannily like Yang's Kick sprite. Also...
Which is my bad cause later at night I was doing some research and noticed Sabin's Desperation Attack animation. I'll change this one to say he never uses it as a blitz.


Quote Originally Posted by espritduo View Post
Not true. ALL(well, 99%) attacks in FFVI use level as a damage modifier. Since stats don't raise on level up, the actual level of a character is the only thing that makes attacks do more damage as you level up. If this wasn't the case, characters would never do any more damage with any of their attacks at level 1 than they do at level 99, barring Esper bonuses and equipment. Also, the success rates of non-damaging abilities like Steal, Sketch, and Control are based on your level compared to the enemy's.
This is my bad, I've never actually checked an algorithm faq before for the game so I only noticed the level affect when I was trying to level up Edgar and despite raising his MA stat at the time, he kept systematically getting better with AutoCrossbow. I probably never noticed cause I usually level up the character based on their preference. It's difficult to notice levels affecting Blitz and magic when your raising Strength and Magic respectively.

I'll concede to this one.

Quote Originally Posted by espritduo View Post
Not sure what you mean by this, but FFVI's Chocobo Theme falls right in line with all the other Chocobo themes and follows the same harmony. It's fancier and more complex, yes, but so is all the music of FFVI compared to the previous games, and if you follow the Chocobo theme down the line from the original in FFII, it has continually evolved and been enhanced in every game. There really isn't anything "radically" different about Techno de Chocobo compared to previous themes. In fact, the Black Chocobo themes from FFIV and FFV(Samba and Mambo de Chocobo) still follow the same harmony as the basic chocobo theme, so there isn't anything particularly special about them either, apart from the style of the song.

Just for comparison's sake, here's the main chocobo themes from FFII-FFVI, and Samba de Chocobo from FFIV:

FFII - Chocobo!
FFIII - Chocobos!
FFIV - Choco-chocobo
FFV - Go Go Boco!
FFVI - Techno de Chocobo
FFIV - Samba de Chocobo!
This has to do with the style of the theme, the main melody is the same of course (otherwise no one would recognize it) but the musical styling is closer to the Black Chocobo variation where the Chocobo theme is redone in a different musical style. I only say its radical because it is the main yellow chocobo's theme as opposed to a special variation like Black or even the Fat Chocobo. While technology has certainly improved the quality of the tracks and Uematsu has used new techniques to enhance it over the years, VI is the first one where the main chocobo theme is presented in a new style with a semi-techno experiemental vibe. Its not the typical light theme from earlier entries.

Quote Originally Posted by espritduo View Post
173. VI is the first FF game that utilized Mode 7 to create faux 3D.
Not true, either. Both FFIV and FFV use Mode 7 for various effects, although certainly not as much as FFVI did.
You missed the last part of that statement, I'm not claiming VI was the first to use Mode 7, but it was the first FF to use it to create a fake 3D visual affect, most obvious in the Magitech march onto Narshe in the opening, Chocobo riding, and using the airship. Granted Seiken Denetsu 2 was the first to pull this off but VI was the first to go this far, IV and V's Mode 7 only created the idea the world looked Round but it still comes across as two 2d planes moving over each other. VI allowed you to change the elevation and do quick turns so I would say its more faux 3D than IV and V

Quote Originally Posted by espritduo View Post
Celes's parents are never touched upon in FFVI, so it is unknown whether they are really dead or even if they ever existed at all. All we know is that she was raised by the Empire from birth. Whether she was found abandoned, kidnapped from her parents, given up at the Emperor's request, purposely conceived for the Magitek program, or even artificially born in a lab is completely unknown. Of course, one could possibly still lump her in with the rest by virtue of Cid's death in the World of Ruin if you choose not to feed him.

Also, Strago is not Relm's real grandfather, so he has no familial connection to her mother. An NPC mentions he was just a friend of the family/distantly related during your initial visit to Thamasa. Again, though, one could connect Strago with Relm's mother simply by virtue of him knowing her well enough to be willing to take care of her kid when she died and Shadow left.
You are being far too literal here. I don't believe that family has to extend to just blood relatives. If you want to get into semantics Celes does lose her parents and this can still apply even if they are alive since they were not a part of her life. Still, if we are to count Dissidia for anything, there is a Mognet Letter where a moogle mentions Celes' Suicide attempt, which for most would be enough to say Squenix counts Cid's death as canon in VI.

Strago easily loses a "daughter" with Clyde's lover. If he was close enough to the family to raise Relm, I would say Strago may have thought of Relm's mother as family. If you want to be technical, I can place him in his own category as losing a close friend.

Quote Originally Posted by espritduo View Post
175. The only thing the Stamina stat affects in the game is the effectiveness of Poison and Regen status.
This is not the only effect Stamina plays. Stamina's primary effect is to act as resistance to instant death/gravity attacks. The higher your stamina, the less likely you will be hit by attacks such as Doom/Death, Break, W. Wind, Demi/Gravity, and the like. Also, Stamina affects the amount of HP you get with each step when wearing the Tintinnabar/Tintinnabulum relic.
Good to know. I still feel its a worthless stat though.

Quote Originally Posted by espritduo View Post
Sorry to be so nit-picky, but misinformation is a pet peeve of mine.
I don't mind, I prefer accuracy myself and I don't necessarily claim to know everything about VI. Though this may have been more of a battle of semantics for some.