Not if it's done well. A bit of lore and interesting quests can save this very easily. Also, why would airships be pointless in such a massive world? Even with a large world it's not like you can't block off certain areas via lakes, oceans, mountains etc.
Fun fact: You actually can't climb mountains in a lot of open world games. Crazy I know.
A lot of rpgs have optional towns and dungeons, hell, even FFXII had them and they were great.
I really just think FF needs to cut out the 2 deminsional characters, and actually use complex and subtle emotions to help with character development. 13 is the exact opposite, with it being simplistic as hell and all but subtle.
Also, what BoB said with non-humanoid characters. Fran in XII didn't count... she was just fan-service.
More characters like Auron. Not with his personality per-se, but with a likable badass personality and design. It was impossible not to like Auron, and we need more badasses as someone said...
I would also like a darker story. I don't want it to take itself too seriously, but a darker story is almost always so much better. I'm sick of wanting to mute the game or skip cutscenes/dialogue just because of crappy story or writing. They did good with quite a few entries, why did they give up on good writing story and characters?
We need more characters to die, we need more Aeriths in these games.




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