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Thread: Let's make a Final Fantasy XV!

  1. #16
    Recognized Member ShinGundam's Avatar
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    Quote Originally Posted by Big D View Post
    Things I'd like to see in a future FF...

    • A vast, open world. Think Skyrim, but an entire continent or planet to play with. The same level of freedom to come, go and interact with the people and places.


    But dungeons and towns would lack the common framework of the plot to make them worthwhile for main quest, there's no point to the dungeons other than gaining experience (or overpowering your party), airships would be worthless, towns will be filled with 10 to 20 irrelevant and unimportant NPCs. Also, in every FF game, mountains act as in-game wall, you can't climb mountains like in an open world game.

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    Newbie Administrator Loony BoB's Avatar
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    Miriel's mention of 'badass' is exactly what I think FF could use. A proper badass. An angry, bulked up, berserker. A badass mother who don't take no crap off nobody!

    Also, characters that can access different areas if you have them in your party. Strong guy = Moves boulders. Fairy-size character = Gets into tiny areas. Make use of characters to expand gameplay.

    Also, non-humanoid characters. Seriously, Red XIII is just awesome. Why no more since then?

    Also, pointless (plot-wise) locations that are pretty and just have a bit of lore.

    Lots of lore!

    NPCs that say different things depending on how well known you are. How can you save the world and not be known!?

    Optional jobs that never change, just like in the original Final Fantasy game. This allows for immense replayability and for interesting tactics. Maybe allow them all a subjob, too, halfway through the game.
    Bow before the mighty Javoo!

  3. #18

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    What happened to the musical idea ? I'm so sold on this idea now. I was joking before/ being a stupid head, but a Disney like Final Fantasy could be fun.

    I sort of like picture a Disney cell-shaded like graphics and a young beautiful princess, of course named Sarah and a thief like Zidane or Locke saving her from danger and a jazzy Moogle like song.

  4. #19
    Microwaving canned bread TrollHunter's Avatar
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    Quote Originally Posted by ShinGundam View Post
    Quote Originally Posted by Big D View Post
    Things I'd like to see in a future FF...


    • A vast, open world. Think Skyrim, but an entire continent or planet to play with. The same level of freedom to come, go and interact with the people and places.
    But dungeons and towns would lack the common framework of the plot to make them worthwhile for main quest, there's no point to the dungeons other than gaining experience (or overpowering your party), airships would be worthless, towns will be filled with 10 to 20 irrelevant and unimportant NPCs. Also, in every FF game, mountains act as in-game wall, you can't climb mountains like in an open world game.
    Not if it's done well. A bit of lore and interesting quests can save this very easily. Also, why would airships be pointless in such a massive world? Even with a large world it's not like you can't block off certain areas via lakes, oceans, mountains etc.
    Fun fact: You actually can't climb mountains in a lot of open world games. Crazy I know.

    A lot of rpgs have optional towns and dungeons, hell, even FFXII had them and they were great.

    I really just think FF needs to cut out the 2 deminsional characters, and actually use complex and subtle emotions to help with character development. 13 is the exact opposite, with it being simplistic as hell and all but subtle.
    Also, what BoB said with non-humanoid characters. Fran in XII didn't count... she was just fan-service.

    More characters like Auron. Not with his personality per-se, but with a likable badass personality and design. It was impossible not to like Auron, and we need more badasses as someone said...

    I would also like a darker story. I don't want it to take itself too seriously, but a darker story is almost always so much better. I'm sick of wanting to mute the game or skip cutscenes/dialogue just because of crappy story or writing. They did good with quite a few entries, why did they give up on good writing story and characters?
    We need more characters to die, we need more Aeriths in these games.
    Eyyyyyyyyyyyyy

  5. #20
    Radical Dreamer Fynn's Avatar
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    Quote Originally Posted by TrollHunter View Post
    Quote Originally Posted by ShinGundam View Post
    Quote Originally Posted by Big D View Post
    Things I'd like to see in a future FF...


    • A vast, open world. Think Skyrim, but an entire continent or planet to play with. The same level of freedom to come, go and interact with the people and places.
    But dungeons and towns would lack the common framework of the plot to make them worthwhile for main quest, there's no point to the dungeons other than gaining experience (or overpowering your party), airships would be worthless, towns will be filled with 10 to 20 irrelevant and unimportant NPCs. Also, in every FF game, mountains act as in-game wall, you can't climb mountains like in an open world game.
    Not if it's done well. A bit of lore and interesting quests can save this very easily. Also, why would airships be pointless in such a massive world? Even with a large world it's not like you can't block off certain areas via lakes, oceans, mountains etc.
    Fun fact: You actually can't climb mountains in a lot of open world games. Crazy I know.

    A lot of rpgs have optional towns and dungeons, hell, even FFXII had them and they were great.

    I really just think FF needs to cut out the 2 deminsional characters, and actually use complex and subtle emotions to help with character development. 13 is the exact opposite, with it being simplistic as hell and all but subtle.
    Also, what BoB said with non-humanoid characters. Fran in XII didn't count... she was just fan-service.

    More characters like Auron. Not with his personality per-se, but with a likable badass personality and design. It was impossible not to like Auron, and we need more badasses as someone said...

    I would also like a darker story. I don't want it to take itself too seriously, but a darker story is almost always so much better. I'm sick of wanting to mute the game or skip cutscenes/dialogue just because of crappy story or writing. They did good with quite a few entries, why did they give up on good writing story and characters?
    We need more characters to die, we need more Aeriths in these games.
    I like how you say subtle emotion is good but later scoff Fran off as pure fanservice. Adorable. Seriously though, this reminded me of how much I adored her relationship with Balthier - their dynamics are so different from anything else pop culture offers to us, in that we don't see them fall in love or break up only to get back together, they're just there, they're not making a big deal about it, but in their gestures and other subtle stuff you can see they really care for each other. Now this is something I would like to see in more games, so I guess FFXV could have it as well.

  6. #21
    Microwaving canned bread TrollHunter's Avatar
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    Quote Originally Posted by The White Wizard of Fynn View Post
    Quote Originally Posted by TrollHunter View Post
    Quote Originally Posted by ShinGundam View Post
    Quote Originally Posted by Big D View Post
    Things I'd like to see in a future FF...



    • A vast, open world. Think Skyrim, but an entire continent or planet to play with. The same level of freedom to come, go and interact with the people and places.
    But dungeons and towns would lack the common framework of the plot to make them worthwhile for main quest, there's no point to the dungeons other than gaining experience (or overpowering your party), airships would be worthless, towns will be filled with 10 to 20 irrelevant and unimportant NPCs. Also, in every FF game, mountains act as in-game wall, you can't climb mountains like in an open world game.
    Not if it's done well. A bit of lore and interesting quests can save this very easily. Also, why would airships be pointless in such a massive world? Even with a large world it's not like you can't block off certain areas via lakes, oceans, mountains etc.
    Fun fact: You actually can't climb mountains in a lot of open world games. Crazy I know.

    A lot of rpgs have optional towns and dungeons, hell, even FFXII had them and they were great.

    I really just think FF needs to cut out the 2 deminsional characters, and actually use complex and subtle emotions to help with character development. 13 is the exact opposite, with it being simplistic as hell and all but subtle.
    Also, what BoB said with non-humanoid characters. Fran in XII didn't count... she was just fan-service.

    More characters like Auron. Not with his personality per-se, but with a likable badass personality and design. It was impossible not to like Auron, and we need more badasses as someone said...

    I would also like a darker story. I don't want it to take itself too seriously, but a darker story is almost always so much better. I'm sick of wanting to mute the game or skip cutscenes/dialogue just because of crappy story or writing. They did good with quite a few entries, why did they give up on good writing story and characters?
    We need more characters to die, we need more Aeriths in these games.
    I like how you say subtle emotion is good but later scoff Fran off as pure fanservice. Adorable. Seriously though, this reminded me of how much I adored her relationship with Balthier - their dynamics are so different from anything else pop culture offers to us, in that we don't see them fall in love or break up only to get back together, they're just there, they're not making a big deal about it, but in their gestures and other subtle stuff you can see they really care for each other. Now this is something I would like to see in more games, so I guess FFXV could have it as well.
    I was talking about her character DESIGN. That was purely fan-service, and I doubt anyone can deny that. scantily clad bunny girls don't exactly have the most respectable design. BUT, I loved the personalities of the viara. They were a lot of fun to talk to and their story arc was very interesting. The problem is it's hard to take them as seriously as I want to due to their design. It's just... terrible. Balthier and Fran had great chemistry as characters, and even though they never got up in our face with dialogue, they had a big impact when they did speak. If frans design was at least only 50% influenced by fan-service instead of like 85% I wouldve loved her character even more... but as it stands... look at her
    I mean really?

    High heels... a thong... need I go on? They did her a great disservice by making her look that stupid.
    Eyyyyyyyyyyyyy

  7. #22
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    Quote Originally Posted by TrollHunter View Post
    Quote Originally Posted by The White Wizard of Fynn View Post
    Quote Originally Posted by TrollHunter View Post
    Quote Originally Posted by ShinGundam View Post
    Quote Originally Posted by Big D View Post
    Things I'd like to see in a future FF...



    • A vast, open world. Think Skyrim, but an entire continent or planet to play with. The same level of freedom to come, go and interact with the people and places.
    But dungeons and towns would lack the common framework of the plot to make them worthwhile for main quest, there's no point to the dungeons other than gaining experience (or overpowering your party), airships would be worthless, towns will be filled with 10 to 20 irrelevant and unimportant NPCs. Also, in every FF game, mountains act as in-game wall, you can't climb mountains like in an open world game.
    Not if it's done well. A bit of lore and interesting quests can save this very easily. Also, why would airships be pointless in such a massive world? Even with a large world it's not like you can't block off certain areas via lakes, oceans, mountains etc.
    Fun fact: You actually can't climb mountains in a lot of open world games. Crazy I know.

    A lot of rpgs have optional towns and dungeons, hell, even FFXII had them and they were great.

    I really just think FF needs to cut out the 2 deminsional characters, and actually use complex and subtle emotions to help with character development. 13 is the exact opposite, with it being simplistic as hell and all but subtle.
    Also, what BoB said with non-humanoid characters. Fran in XII didn't count... she was just fan-service.

    More characters like Auron. Not with his personality per-se, but with a likable badass personality and design. It was impossible not to like Auron, and we need more badasses as someone said...

    I would also like a darker story. I don't want it to take itself too seriously, but a darker story is almost always so much better. I'm sick of wanting to mute the game or skip cutscenes/dialogue just because of crappy story or writing. They did good with quite a few entries, why did they give up on good writing story and characters?
    We need more characters to die, we need more Aeriths in these games.
    I like how you say subtle emotion is good but later scoff Fran off as pure fanservice. Adorable. Seriously though, this reminded me of how much I adored her relationship with Balthier - their dynamics are so different from anything else pop culture offers to us, in that we don't see them fall in love or break up only to get back together, they're just there, they're not making a big deal about it, but in their gestures and other subtle stuff you can see they really care for each other. Now this is something I would like to see in more games, so I guess FFXV could have it as well.
    I was talking about her character DESIGN. That was purely fan-service, and I doubt anyone can deny that. scantily clad bunny girls don't exactly have the most respectable design. BUT, I loved the personalities of the viara. They were a lot of fun to talk to and their story arc was very interesting. The problem is it's hard to take them as seriously as I want to due to their design. It's just... terrible. Balthier and Fran had great chemistry as characters, and even though they never got up in our face with dialogue, they had a big impact when they did speak. If frans design was at least only 50% influenced by fan-service instead of like 85% I wouldve loved her character even more... but as it stands... look at her
    I mean really?

    High heels... a thong... need I go on? They did her a great disservice by making her look that stupid.
    Point taken Though it never bothered me. Seeing how games contain tons of sexual objectification (of both women and men nowadays, so at least it's equal ), for better or for worse, I learned to look past it, so her looks don't make me like her any less. Ivalice is a hot place, right?

  8. #23
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    Ivalice is a hot place, right?
    Tell that to Balthier. Leather pants? His legs must be sweating.


  9. #24
    Recognized Member ShinGundam's Avatar
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    Not if it's done well. A bit of lore and interesting quests can save this very easily. Also, why would airships be pointless in such a massive world? Even with a large world it's not like you can't block off certain areas via lakes, oceans, mountains etc.
    Fun fact: You actually can't climb mountains in a lot of open world games. Crazy I know.

    A lot of rpgs have optional towns and dungeons, hell, even FFXII had them and they were great.
    Obviously fast travel is more convenient than an Airship section with 2 or 3 loading screens for worldmap and regional map, I don't really care if open world is done well or not, I am not interested in open worlds or sidequests.

  10. #25
    Microwaving canned bread TrollHunter's Avatar
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    Quote Originally Posted by ShinGundam View Post
    Not if it's done well. A bit of lore and interesting quests can save this very easily. Also, why would airships be pointless in such a massive world? Even with a large world it's not like you can't block off certain areas via lakes, oceans, mountains etc.
    Fun fact: You actually can't climb mountains in a lot of open world games. Crazy I know.

    A lot of rpgs have optional towns and dungeons, hell, even FFXII had them and they were great.
    Obviously fast travel is more convenient than an Airship section with 2 or 3 loading screens for worldmap and regional map, I don't really care if open world is done well or not, I am not interested in open worlds or sidequests.
    I feel so so sorry for you. You're missing out on a LOT of stuff if that's the case.
    Eyyyyyyyyyyyyy

  11. #26
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    • Ditch, or at least de-emphasize, the archetypes. Although FF isn't nearly as bad as most RPG's, lose the plucky teenagers and all the other overused tropes. The best characters in the series do not fit a specific archetype.
    • Oh yeah, less nonhumans too. VII and IX kicked ass in this department. An unhuman-like character like Zidane would be cool.
    • Create a unique or underutilized setting. While Final Fantasy has always been strong in this area, they should continue with this.
    • Focus on a more subtle narrative. Final Fantasy VI, IX, and XII all had great characters with emotional weight to them, yet none of these games hammered in the themes and feelings of the game. The dialogue and characterization evolved much more naturally than say...FFX.
    • Evolve the character art style. FFXIII did manage to steer away from the overused "bishounen" style and I think it worked. One of FFXIII's few strong points was the character designs; they weren't oversexualized and were relatively more realistic. Even with pink and white hair. Hey, it's the future.
    • Make the game a bit more open-ended. While I don't think Skyrim is a good direction to go, give more sidequests and incentive for exploration while giving the narrative enough focus to not diminish the quality of it. The Elder Scrolls has always given you a lot of things to do, yet I didn't find much of it to be particularly interesting.
    • Make character advancement more open-ended. Give us multiple weapon types and skill points. Give characters strengths and weaknesses, but don't pigeon-hole them. Final Fantasy VII was great in this department; every character had differences in weapons, abilities, and limits, but they were flexible enough to be made into anything.
    • I like female leads. More female leads would be nice, but it's not necessary.
    • Create a strategic battle system. Give us tactical options. XII was a huge step in the right direction, but give us less emphasis on auto-battling and gambits and more on traditional human tactics.
    • Give us great music and voice acting. XII and XIII did not disappoint in these areas (sans Vanille), but continue to evolve and experiment.
    • And finally, write a plot with balls. Surprise us. Write a narrative that doesn't involve an evil empire/organization/religion. These are fine, but not focusing on them is a great place to start.


    So, in short, rediscover your roots but also look to the future.
    Last edited by Laddy; 10-14-2012 at 06:06 AM.

  12. #27
    Radical Dreamer Fynn's Avatar
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    Quote Originally Posted by Laddy View Post
    [LIST][*]Make the game a bit more open-ended. While I don't think Skyrim is a good direction to go, give more sidequests and incentive for exploration while giving the narrative enough focus to not diminish the quality of it. The Elder Scrolls has always given you a lot of things to do, yet I didn't find much of it to be particularly interesting.
    You should check out Xenoblade. IMO, they simply nailed this. The world is huge with plenty of sidequests, but you don't get lost and there's a huge amount of story as well. The pacing is just right.

  13. #28
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    Quote Originally Posted by maybee View Post
    What happened to the musical idea ? I'm so sold on this idea now. I was joking before/ being a stupid head, but a Disney like Final Fantasy could be fun.

    I sort of like picture a Disney cell-shaded like graphics and a young beautiful princess, of course named Sarah and a thief like Zidane or Locke saving her from danger and a jazzy Moogle like song.
    Yes! Moogle dance number!

  14. #29

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    Quote Originally Posted by Miriel View Post
    Yes! Moogle dance number!
    Yes ! :kaohappy2

  15. #30
    Newbie Administrator Loony BoB's Avatar
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    Re: Fran/Zidane - they may not be human, but they are certainly what I'd class as humanoid. Take away Fran's ears and bunny tail and she's pretty much human. Same for Zidane's tail. Even Kimahri is close to it. Two arms, two legs, stands tall, normal thumbs and fingers and feet, etc. For me, a humanoid is a race that can pretty much can be drawn over a picture of a human. Throw on some long ears and a tail, change their skin colour to blue, add horns if you like, whatever. Still a human body shape/stance.

    Non-humanoid is when you start off with a dog, a frog, a bird, a moose, a spider. Red XIII is a great example of non-humanoid. Cait Sith, too, although obviously robotic is still not humanoid in stature. Quina is arguably non-humanoid, too... and obviously Moogles and Chocobos are non-humanoid. but yeah, in relation to the topic, I just think they add a lot more fantasy and imagination to the game, although I can imagine they are a bit trickier to put into full animation these days.
    Bow before the mighty Javoo!

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