Quote Originally Posted by Wolf Kanno View Post
Its customization was deep because you had the ability to choose a party from a cast of characters with set roles, who could be customized with espers to gain stat bonuses,learn magic spells, and use summons, and you could use relics to alter the characters abilities or give them new abilities (think of FFV's sub-job system) not to mention when you get to equipment that alters stats, causes special effects, and gives you defensive abilities. There is really nothing on the SNES that can really give the player this much customization options, hell VI gives more customization options than a lot of the FF games.
So, being able to equip 7 slots of equipment instead of just 5 is deep customisation? I'd like to know of another [strike]JRPG[/strike] game where equipment doesn't alter a character's stats and/or abilities.

"Learning magic" is not customisation. Each character will learn the same spells, and every character can learn every spell. Learning magic in a different order is not "customisation." Deliberately not learning some spells in order to differentiate your characters is neglect, not customisation.

I think the only legitimate point here is the sheer amount of characters you can form a party with, which is weak because its still barely customising anything, as well as there being several characters so much more overpowered than the rest that you'd have to be playing some sort of specific challenge in order to not use them.

As for replay, the second half of the game is fairly non-linear from a JRPG standard meaning the player can tackle the scenarios in different order and not even bother getting back some of the characters, some of these omissions even alter the games ending, so yeah, there is quite a bit of replay value for it, especially for an FF.
Some scenes are altered depending on which characters you've reunited with. The final outcome, more or less, remains exactly the same. That isn't replay value. Additionally, reuniting with characters is optional - I doubt there's any game other game anyone would claim that optional content equals non-linearity.
(work time bbl)