So, being able to equip 7 slots of equipment instead of just 5 is deep customisation? I'd like to know of another [strike]JRPG[/strike] game where equipment doesn't alter a character's stats and/or abilities.
"Learning magic" is not customisation. Each character will learn the same spells, and every character can learn every spell. Learning magic in a different order is not "customisation." Deliberately not learning some spells in order to differentiate your characters is neglect, not customisation.
I think the only legitimate point here is the sheer amount of characters you can form a party with, which is weak because its still barely customising anything, as well as there being several characters so much more overpowered than the rest that you'd have to be playing some sort of specific challenge in order to not use them.
Some scenes are altered depending on which characters you've reunited with. The final outcome, more or less, remains exactly the same. That isn't replay value. Additionally, reuniting with characters is optional - I doubt there's any game other game anyone would claim that optional content equals non-linearity.As for replay, the second half of the game is fairly non-linear from a JRPG standard meaning the player can tackle the scenarios in different order and not even bother getting back some of the characters, some of these omissions even alter the games ending, so yeah, there is quite a bit of replay value for it, especially for an FF.
(work time bbl)






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