Quote Originally Posted by Skyblade View Post
Ooh, I'm going to add in all the "moral lines" in Spec Ops: The Line. That game's writing was pathetic, often leaving you no choice to advance the plot except to kill civilians (even if another option is actually availible), and then trying to make you feel bad for doing it. And the biggest "ooh, look at you, you bad person" moment with the whole "attacking a mass of blips" kind of loses its effect when you see it coming beforehand and choose not to attack the civilians, only to find that the game has no other way of moving forward.
Haven't played the game yet but from what I've read that's kind of the point. The game itself isn't just supposed to make you feel bad, it's supposed to involve a meta discussion about the nature of wargames themselves. I find the concept fascinating and surprisingly underexplored especially considering how well Bioshock did it back in '07.