Quote Originally Posted by Vivi22 View Post
Because I love ya Freya.

Quote Originally Posted by Skyblade View Post
Multiplayer has seven new units. Sure getting Lurkers back for the Zerg is great, but every other gameplay change was a per-expansion patch.
I meant to actually mention this earlier (even though I'm sure you're just noting the similarity of Lurkers and Swarm Hosts being units that attack while burrowed): Swarm Hosts aren't Lurkers. They are terrible harassment and defensive units. They're more like Siege Tanks than anything else really.
Heh, I used Lurkers as Assault forces all the time. Large groups could wipe out bases in moments. Aim for detectors first, then just sit back and let them eliminate everything. Not the most efficient or safest way to attack a base, but, hey, I'm here to have fun.

I know Swarm Hosts aren't the same thing, and with their Locusts, they are a very odd unit. The auto attack range is actually really small, but if you control spawn them, you can then direct them around until their life expires, giving them a decent range. They are decent harassers, as you can root, spawn, and then unroot and draw back while the Locusts attack. I'm not really a fan of them though, and they're nowhere near as awesome as the old Lurkers were.

On the plus side, Lurkers are back. If you haven't done the Evolution Mission for Hydralisks yet, just know that you can get either Lurkers or Impalers as the reward. Impalers are like Lurkers that have a longer range, but only hit one target, for more damage and bonus damage to armored units. So, even more powerful assault forces, and good defenders against things like Siege tanks.

They're in the game code now, so it's only a matter of time before people start shoving them into Custom maps.


The evolution missions really show love to the coolest Zerg units. Hydralisks (already some of the most awesome Zerg units in their own right) get to become Lurkers again, and the Ultralisk gets immortality. Ah, I love it.