Quote Originally Posted by Yerushalmi View Post
I disagree. Death is part of life. In FFV, when the death of one unnamed-due-to-spoilers character is immaterial to gameplay because their equipment and abilities get mystically transferred to another character, I found that a serious breaking of immersion. If one of my characters is going to die, have the guts to force me to contend with the situation!
But games are supposed to be fun to play as well. Losing 25% of the stuff you gained from grinding with no way to avoid it is terrible from a gameplay perspective. Maybe it is good from a story perspective, but a lot of people (me included) value gameplay far more important than stories in games.

If the gameplay is bad, I won't even experience the perhaps awesome story because I get tired of playing the game before I'm done with it.