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Thread: Games with the best Boss Battles

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    Quote Originally Posted by Wolf Kanno View Post
    Not true, it's based off countering other melee attacks by enemies and works on the same principle, besides, once you get the hang of it, it makes the battle like 100x more fun and interesting. Sniping her to death just feels weak and cheesy compared to beating her at her own game and it really sends home the message that Big Boss has surpassed her. Technically it wasn't even new as you have to often pull similar "counters" in order to CQC some of the other bosses like The Fear and Volgin.
    Those encounters are still boss battles. I don't think a single normal enemy features CQC counters, hence I feel like the game doesn't give you a chance to learn proper CQC duels. Please enlighten me if this is not the case.

    As mentioned before I think boss battles should be tests where you use skills you have mastered. Entering the boss fight I use what I have learned and in MGS3's case there are many more situations teaching you smart camo, gunplay, long range sniping, and sometimes even throwing food as opposed to almost no CQC duelling. Heck, they even waste two perfect opportunities to learn by making the first two Boss encounters cutscenes. If only these were playable and unbeatable, at least we'd get a chance to get the hang of it. Considering the ratio it's no surprise that I use poisoned food for the Fear, a shotgun for Volgin and sneaky camo for the boss.

    On a side note I totally agree that sniping the Boss = cheese, but I was discussing efficiency and not fun or challenge.
    Last edited by Pete for President; 05-11-2014 at 11:01 PM.

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