
Originally Posted by
Pete for President
Those encounters are still boss battles. I don't think a single normal enemy features CQC counters, hence I feel like the game doesn't give you a chance to learn proper CQC duels. Please enlighten me if this is not the case.
As mentioned before I think boss battles should be tests where you use skills you have mastered. Entering the boss fight I use what I have learned and in MGS3's case there are many more situations teaching you smart camo, gunplay, long range sniping, and sometimes even throwing food as opposed to almost no CQC duelling. Heck, they even waste two perfect opportunities to learn by making the first two Boss encounters cutscenes. If only these were playable and unbeatable, at least we'd get a chance to get the hang of it. Considering the ratio it's no surprise that I use poisoned food for the Fear, a shotgun for Volgin and sneaky camo for the boss.
On a side note I totally agree that sniping the Boss = cheese, but I was discussing efficiency and not fun or challenge.