I don't interpret Marche's actions as "doing good for the sake of good" he does good cause he understands that Dream Ivalice is harmful to his friends, the whole point of the Lotus Earter Machine Trope/Platonic Cave allegory is that is it better to face the harsh reality than to live in an illusionary one that stunts the soul and minds ability to grow. The whole cast was running away from their problems and selfishly perpetuating a fake existence at the cost of others (the real people of St. Ivalice) from their lives to fulfill their own selfish needs. Marche is propelled to take action to save his friends from themselves... and a living magical codex.
The character I am actually thinking of is Isaac from Golden Sun because it is him and his parties goody-two-shoe personality that kind of killed the game for me. Dragon Quest has a similar problem but luckily the whole cast tend to lack any real characterization to make it easier to ignore it most of the time.
I need characters that have needs and desires because that is human. Desire is not a trait of villainy it is a trait of humanity itself which is why villains often tend to be more complex and interesting than valiant heroes cause the storybook heroes lacks the traits that allow me to relate to them. I'm not going to save the world for the sake of it, maybe I don't give a damn about it. I'm an adherent to psychological egoism so I can't put much stock in altruism of any kind; so it is up to the writer to explain to me why my characters would care to save the world. I often find that heroes save the world more for selfish reasons, with the actual world-saving part being just a nice bonus to save their friends, get revenge, or make their desires into reality.
To quote a more complex hero.
Originally Posted by Squall Leonhart




 
			
			 
					
						 
					
						 
			 
 
					
					 
					

 
					
					
					
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