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MILF, I know you're very dismissive of other people's opinions (especially mine) but you might want to check your definition of "literally," especially when used on opinions. A proper use would be how, literally, everything you just listed is included in the later games, which expand on it with the advanced physics engines, enemy AI, and dungeon design, all of which were elements Bethesda sought to improve upon after Morrowind. You can also google for yourself how unviable Stealth is. That's 1/3 of the skill tree rendered irrelevant by the game engine.
You claim I "could not be more wrong" but failed to address any of the other widely-criticized aspects of Morrowind. I think that more or less speaks for itself.
Also, if we're gonna talk about mods, the conversation changes entirely. Morrowind's engine limitations are perhaps at their worst here, since its simple geometry and flat landscapes automatically limit how far mods can take the game. You can't even compare it to what has been done with the later games:
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