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Thread: Final Fantasy Adversarius

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  1. #1
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    I'd like it. Something fresh and new to try

    But what I'd like most is if they didn't tell us we were the villain until like very late in the game in kind of a "oh gosh what have I done" type of situation

  2. #2
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    I appreciate anti-heroes so I'd be up for it. As long as it's a villain from the PSX era or beyond.

    But what I'd like most is if they didn't tell us we were the villain until like very late in the game in kind of a "oh gosh what have I done" type of situation
    That would be pretty amazing actually.

  3. #3
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    Quote Originally Posted by Pumpkin View Post
    I'd like it. Something fresh and new to try

    But what I'd like most is if they didn't tell us we were the villain until like very late in the game in kind of a "oh gosh what have I done" type of situation
    Assassin's Creed III did this to an extent, but it was less of a "What have I done!?" moment and more of a "Wait, what?"

  4. #4

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    Pumpkin raises an interesting point... Though it would depend on how that well twist can be played. I feel a reveal of that magnitude about the main protagonist(s) generates a need for a degree of foreshadowing. Pulling it completely out of the dark that you'd secretly been the real evil all along could go rather poorly.

    One idea that strikes me for making that reveal have a real kick to it, perhaps certain members of the party happen to be Unwitting Pawns? Pawns the player will be required to personally dispose of once they either figure things out or are of no more use.

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