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The biggest issue is that Midgard created some really interesting themes and unique situations that elevate the plot from previous games in the genre but after you leave Midgard they are largely dropped for a simple "stop the bad guy from getting the doomsday McGuffin". The party's reasoning for going along with it is shaky as best, especially since Shin-Ra proves to be the more compelling antagonist for most of Disc 1; whereas Sephiroth just kind of steals the spotlight from them without really contributing much until Disc 2. The themes get minor call backs towards the end but they are pretty shallow with what was originally presented. It doesn't help that Midgard gave a very unique experience whereas the rest of VII's locations feel like typical RPG fare so the further you get from it, the more VII begins to feel like a typical RPG.
Last edited by Wolf Kanno; 07-22-2015 at 09:04 PM.
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