Quote Originally Posted by Fynn View Post
Exactly. XIII hurts so much because the ideas behind it actually have a lot of potential, but the end result is a cheap rush job that is just shallow.
Speaking of rush job, they didn't really buckle down and make the game until they had to put out a playable demo. That was about a year and a half before release. Prior to that they were spinning their wheels if I'm not mistaken.

Quote Originally Posted by maybee View Post
Same here as it was hinted in the game by Headmaster Cid that the summons cause danger to the brain; though everybody seems to ignore that part and treat the plot-twist as it just occurred out of sudden thin air. There is other hints like Irvine acting like everybody expect Rinoa are familiar friends and Irvine refusing to shoot Edea at the parade. But lol nope- keep on ignoring. Could the subtle hints be explained better ? Yes ! Though it wasn't some random cheesy plot-twist out of the blue like people say.

There's also the main song played at the start - translated into English from Latin- children of fate.

/willdefendFF8tilldeath
The problem was that none of that really read as foreshadowing anything major. Mostly it was just weird. Hell, Irvine refusing to shoot Edea played out more like him not being able to actually pull the trigger on a real person to assassinate them when I originally played it if I'm remembering correctly. But for the most part there was really no reason for them all to have grown up at an orphanage together. The reason it seems so ridiculous is that the foreshadowing is bad and it doesn't add anything. I could see one of them having known Edea as a child, but all of them knowing each other served no purpose in the end. The story isn't fundamentally better for that twist.