-
Digital Devil Saga - The Mantra system is basically a retooled Materia system with all its flaws included. Basically the game gives you five party members to play with but by the time the last two join, you've probably taught the initial three most of the elemental spells and abilities. While the game mechanics do offer some better variety than VII's (characters have noticeable stat differences, all characters have one inherent weakness, Learned abilities can't be shared, and the game likes to change your party set-up all the time) I just find I'm seriously overlooking certain characters and just sticking to the initial three in most cases.
Also, Wendee Lee, I love your body of work as a VA, but I think we can both agree that trying to sing in Sera's voice wasn't going to work.
Shin Megami Tensei - Barring the game being difficult enough where game overs are pretty common, my main beef right now is the difficulty of upgrading weapons for my human characters. Guns are plentiful if incredibly expensive, with ammo being highway robbery, but melee weapons are the worse. My Heroine hasn't had a new melee weapon since the ICBM's fell (like 1/5th of the way into the game) which is only fine because she's better with guns and can use magic. The MC on the other hand, can't use magic and while guns have their advantages, you would be surprised how many demons are resistant/immune to them. So getting him a decent sword has taken forever. The real issue is that pretty much right after the apocalypse, shops that sell melee weapons just stop appearing so you're left with either hoping an enemy drops a weapon for you or gives you one in negotiations since there are maybe three melee weapons in actual chests in the post-Apocalypse section of the game.
My other beef is Ikeburo, where a scenario plays out that seriously shifts your alignment either towards Law or Chaos faction. There is no Neutral option so you're basically forced to be stuck with one of the alignments for awhile before you reach a place that lets you change your alignment easily. Neutral alignment really is the hardest to play...
Final Fantasy: 4 Heroes of Light - Setting things right that once went wrong is a bit more tedious than I thought. It's also becoming more obvious the game is heavily inspired by the old NES era as the actual story scenes are becoming fewer and farther between Course my real beef at the moment is noticing the massive grind I have up ahead for me. I'm still missing a few crowns and very few of them have been fully unlocked, but it's obvious I'm also nearing the game's actual end and yet the difficulty spikes keep coming with the bosses. I now understand why most people go after the boss protecting the Lux spell first.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules