Tech side there is Luminous Engine which has been able to produce some of the best lighting effects thus far this gen. There's various tech videos out there showing how the Chocobros stay in sync typically with Noctis while still moving freely enough to not just be robots. Here's an example of a tech vid: https://www.youtube.com/watch?v=pIsGdJuHWDI
- Pitioss Dungeon tells a story through the means of platforming and puzzles, something that isn't common in the gaming market. Atm though, there is no solid detailed info on what that said story is, but there are some good theories out there with what it is.
- FFXV as a game has a good amount of western influence, while still maintaining some Japanese aspects. A lot of RPGs in general are very extreme one way or the other.
- Brotherhood has not been pushed a lot in games, so it's refreshing to see it as a focus on a much larger scale vs. many other titles that easily give off a "one man army vibe".
- Most projects don't get a short anime and CGI film. FFXV pushes to tell some things through subtle things instead of the standard "in your face, here I am". It's part of the reason a decent chunk of the banter in the game can be missed completely for example.
- FFXV always pushes for a dynamic experience beyond the more standard time of day and weather systems. Prompto taking pictures, in many cases, becomes reflective of moments that would be extremely hard to replicate on film again by the same person or anybody else. I don't expect everybody to agree with such notions.




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