Quote Originally Posted by Freya View Post
Yeah, Honestly you can tell they have learned from XII, XIII, and XV when it comes to combat. This looks like the strangely bishie baby form of it. (Seriously how gorgeous is sephy)
Definitely. It seems like they've taken some nods from XII (being able to pause combat to select an ability or target for attack, I think?), XIII (the stagger meter), and XV (actually attacking the enemy yourself). I'm really impressed because I was worried this was going to be like XV where magic was almost a non-factor and combat mostly consisted of holding O to attack and using warp-strikes. This game seems to have a lot more nuance.

Quote Originally Posted by Fox View Post
And VII!

They managed to look beyond the cries of "KEEP IT TURN BASED" and identify what people actually loved about VII's battle systems, and kept that in place. And, dare I say it, even expanded and improved upon it? By reducing the 'attack' button to a small damage thing that just helps charge your proper abilities, there's gonna be so much less attack-spamming your way through the game and way more incentive to use your cool stuff.
I think both turn based and action combat can be executed well, but it really does look promising. Although based on what you've said...I wonder if you'll be able to use 4x Cut Materia to just spam attacks throughout the rest of the game. I loved doing that in the original VII.

Quote Originally Posted by fat_moogle View Post
I'm also pleased to see the stagger system implemented in to FFVII. I wonder if the stagger system works the same way as in FFXIII, with magic boosting the gauge whilst using physical attacks?
I couldn't tell, but I know the way it worked in XIII is that it also allowed you to knock enemies up into the air for even more damage. I really enjoyed that but I feel like FF7R will have a different approach to it.