>>> They have to make FF underwear, thats where the money lies..:luca:
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>>> They have to make FF underwear, thats where the money lies..:luca:
The world ends with you sequel....
Yeah I said it!
In fact, make a whole series. Best game i may have ever played
THE JACKEL
Clearly they are on the right path. They closed at 1510 today. Maybe if they used existing engines instead of always making their own they could spend more time on making the games instead...but I think square is still riding the GGGRRRRAAAAAAAAAAAAAPHICS train at full speed while everyone is now getting off to see other things.
I respectfully disagree with you, Having good graphics in a game isn't a problem here. The amount of needed assets is where SQEX(Many devs) may struggle at . For instance, creating an FFXIII's behemoth took 3 months but for a big RPG, one monster is nothing so how about the number of NPCs, levels, areas. For an RPG like FF, it is time-consuming unless they use methods like random generated dungeon for cheap and easy work or make it small scale game or w/e.
Taking forever to make a single monster could also be because the development of the engine for FFXIII was poorly handled and it took them forever to nail down what they wanted to get out of it from a technology standpoint.
In the future what they should be doing is figuring out what they need the game to do, what technology needs to be there to make it happen, then figure out if an engine is already out there that can do it, can be modified to do it, or if they absolutely have to build their own from scratch.
Unfortunately, I think development of the Last Remnant may have put them off of using licensed engines, even if any failure on the part of the engine would be from selecting one that didn't suit their needs if anything, not from purchasing a bad engine.
Don't put this on the UE3 engine mang. It's entirely SE's fault for not being able to make a good job out of it like others have.
Did you even read what I wrote? I said that any issues they would have had with the Unreal engine would be a result of picking an engine that didn't suit their needs rather than a bad engine, and it's entirely possible that the UE3 may not have been ideal for what they wanted to do, but since I never played Last Remnant I can't say for sure. I do recall them saying something along those lines in an interview after release but I may be a little off as it was a long time ago. Regardless, the general tone I got was that they were put off of using third party tech a bit, and I can't recall them using the engine since to be honest which doesn't bode well.
Well maybe you should try the game first instead of paying attention to some interview. I mean interview talk is usually nothing but PR bull:bou::bou::bou::bou:. There's no reason why the UE3 engine wouldn't be able to properly handle the game. The game played a lot smoother on PC than on the console versions so Square must've done a poor job optimizing the engine for the console versions.
Why do I feel that XIV has a big contribution to their current woes? :s
Ouch!
Huge losses = last ditch attempt to do something right, right? Let's hope they don't just fade out into nothingness making :bou::bou::bou::bou: :(
This would be a good time to remake FFVII. Guaranteed money right there.
Yeah, but it will be just a money sinkhole for the next 10-20 years until they can get it to retail. :D
The last time they were in financial trouble they just released a cash-grab product with a "-2" tacked on to the end of their last FF entry. We don't have to worry about them doing that again, right?