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Thread: Financial Woes for Square Enix

  1. #46
    programmed by NASIR Recognized Member black orb's Avatar
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    >>> They have to make FF underwear, thats where the money lies..
    >> The black orb glitters ominously... but nothing happens..

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    THE JACKEL ljkkjlcm9's Avatar
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    The world ends with you sequel....
    Yeah I said it!
    In fact, make a whole series. Best game i may have ever played

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  3. #48
    Posts Occur in Real Time edczxcvbnm's Avatar
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    Clearly they are on the right path. They closed at 1510 today. Maybe if they used existing engines instead of always making their own they could spend more time on making the games instead...but I think square is still riding the GGGRRRRAAAAAAAAAAAAAPHICS train at full speed while everyone is now getting off to see other things.

  4. #49
    Recognized Member ShinGundam's Avatar
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    Quote Originally Posted by edczxcvbnm View Post
    Clearly they are on the right path. They closed at 1510 today. Maybe if they used existing engines instead of always making their own they could spend more time on making the games instead...but I think square is still riding the GGGRRRRAAAAAAAAAAAAAPHICS train at full speed while everyone is now getting off to see other things.
    I respectfully disagree with you, Having good graphics in a game isn't a problem here. The amount of needed assets is where SQEX(Many devs) may struggle at . For instance, creating an FFXIII's behemoth took 3 months but for a big RPG, one monster is nothing so how about the number of NPCs, levels, areas. For an RPG like FF, it is time-consuming unless they use methods like random generated dungeon for cheap and easy work or make it small scale game or w/e.

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    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by ShinGundam View Post
    I respectfully disagree with you, Having good graphics in a game isn't a problem here. The amount of needed assets is where SQEX(Many devs) may struggle at . For instance, creating an FFXIII's behemoth took 3 months but for a big RPG, one monster is nothing so how about the number of NPCs, levels, areas. For an RPG like FF, it is time-consuming unless they use methods like random generated dungeon for cheap and easy work or make it small scale game or w/e.
    Taking forever to make a single monster could also be because the development of the engine for FFXIII was poorly handled and it took them forever to nail down what they wanted to get out of it from a technology standpoint.

    In the future what they should be doing is figuring out what they need the game to do, what technology needs to be there to make it happen, then figure out if an engine is already out there that can do it, can be modified to do it, or if they absolutely have to build their own from scratch.

    Unfortunately, I think development of the Last Remnant may have put them off of using licensed engines, even if any failure on the part of the engine would be from selecting one that didn't suit their needs if anything, not from purchasing a bad engine.

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    Just Do It kotora's Avatar
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    Don't put this on the UE3 engine mang. It's entirely SE's fault for not being able to make a good job out of it like others have.
    This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...

  7. #52
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by kotora View Post
    Don't put this on the UE3 engine mang. It's entirely SE's fault for not being able to make a good job out of it like others have.
    Did you even read what I wrote? I said that any issues they would have had with the Unreal engine would be a result of picking an engine that didn't suit their needs rather than a bad engine, and it's entirely possible that the UE3 may not have been ideal for what they wanted to do, but since I never played Last Remnant I can't say for sure. I do recall them saying something along those lines in an interview after release but I may be a little off as it was a long time ago. Regardless, the general tone I got was that they were put off of using third party tech a bit, and I can't recall them using the engine since to be honest which doesn't bode well.

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    Just Do It kotora's Avatar
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    Well maybe you should try the game first instead of paying attention to some interview. I mean interview talk is usually nothing but PR bull. There's no reason why the UE3 engine wouldn't be able to properly handle the game. The game played a lot smoother on PC than on the console versions so Square must've done a poor job optimizing the engine for the console versions.
    This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...

  9. #54

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    Why do I feel that XIV has a big contribution to their current woes? :s
    Hisui & Kohaku: I play as them in Melty Blood.

  10. #55
    Zachie Chan Recognized Member Ouch!'s Avatar
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    Feel the Bern Administrator Del Murder's Avatar
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    Ouch!

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  12. #57

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    Quote Originally Posted by Del Murder View Post
    Ouch!
    Ha!


    "... and so I close, realizing that perhaps the ending has not yet been written."


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    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    Huge losses = last ditch attempt to do something right, right? Let's hope they don't just fade out into nothingness making

    They see me rolling. They hating, patrolling.
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  14. #59
    Feel the Bern Administrator Del Murder's Avatar
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    This would be a good time to remake FFVII. Guaranteed money right there.

    Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
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    Recognized Member VeloZer0's Avatar
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    Yeah, but it will be just a money sinkhole for the next 10-20 years until they can get it to retail.

    The last time they were in financial trouble they just released a cash-grab product with a "-2" tacked on to the end of their last FF entry. We don't have to worry about them doing that again, right?

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