Encounters, Encounters, What to do?
Back in the olden days enemy encounters were simple, random encounters were just about the only thing practical by the technology of the time. But as we know progress marches staidly onwards and new methods were devised. Some people heralded random encounters as 'obsolete', with no place in modern gaming.
In the other thread about if FF has declined I stated that I felt that it was also more indicative of a decline in JRPGs in general. I'm going to be starting a series of threads about how technological change has affected the FF series (and JRPGs in general), and this is the first one.
In this thread we will be discussing the mechanics of encountering enemies, and the good and the bad that go with each design idea. And when we have it all figured out we can sell it to SE and turn their slump around ;)
I'll get the ball rolling with my thoughts about some pros and cons:
Encounter Type:
Random
Pro: Area is different every time
Pro: Simple
Con: Fights unavoidable
Scripted
Pro: Exact control over difficulty/format of encounter
Con: Extra resources planning encounter map
Con: Every play-though is the same
Battle Area:
On Map
Pro: Sense of 'realism'
Pro: Seamless dungeon exploration
Con: All Dungeons must be designed to accommodate encounters
Separate Screen
Pro: Allows complete freedom of dungeon design
Con: Transition Screens required
Con: Breaks up flow of dungeon
(I can't really think of any Random on Map Battles atm)
Lets get started!