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Originally Posted by
Wolf Kanno
BoB, we've already determined that you are a basket case cause you actually feel FFXIII is a great game, so I am simply going to ignore all of this.
I never said FFXIII is one of the best games, and I'm not sure if I've actually said it was 'great'. I do believe that the character grouping is arguably the best ever, the time spent showing us each character is the best ever, and that (most notably) it is a good game, not a crap one. You just seem to think that anyone who disagrees with you saying FFXIII is crap seems to have some insane obligation to state that it is a great game, one of the best, etc, when really they can just like the game without seeing it as one of the all time greats.
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I know you're issue with the game is due to overblown hype and the viscous VI vs VII blood feud so I don't really expect for you to appreciate the games true strength, but whatever. I'm pretty sure BoB is in the same boat, though I am also sure it's cause his game style preference is heavy linear storytelling so VI's open-endedness and lacking a strong lead for an ensemble cast is also an issue for him.
Actually, I don't like heavily linear storytelling although I don't think you need a strong lead for an ensemble cast. FFXIII is very linear, yes, and I would prefer a game to be less linear. But there is reason behind it for FFXIII, there is reason you don't return to old areas (often), etc. I actually criticised FFX for being too linear earlier on, and it's less linear than FFXIII, but it doesn't have any reason to be linear in the first place as far as I'm concerned. As for the strong lead thing, I don't really think many leads in many FF games have been incredibly strong. I disliked Tidus, I wasn't a fan of Vaan (yes, I know you could consider Ashe to be the lead, but that's a whole different debate), Bartz isn't exactly the most inspiring lead ever, Squall is "...", Lightning isn't the best... although I will point out that Lightning is barely the lead in FFXIII. It's an ensemble cast, just like FFVI, only the characters are given much, much more time than VI's cast are - such is the way for every more recent game as they can allow more lines of script and more cinematic sequences every generation. As for linearity, this is a gameplay issue more than a story issue as far as I'm concerned. Otherwise one could argue that VI's (and pretty much every other FF's) story is just as linear. All the key points happen in order, as they do with pretty much any JRPG ever made.
As for my preferred style, the fact that VII, VIII, V and XII are there alongside XIII as my preferred Final Fantasy games pretty much says that linearity is not my preference.
I've almost finished FFVI now! Got the six dragons (two left are in Kefka's Tower) and all espers and every character has every spell available at the moment (exception: Just got Raiden/Quick now, so am still working on a few characters for that, but not heavily bothered). So basically, Kefka's Tower and then I'm golden for FFIX. The gameplay in VI is great, I just find the story scenes to be average. That opera scene is nothing short of boring for me. :p General Leo remains my preferred character in the game, and... yeah.
EDIT: Wow, FFVI's final dungeon was shockingly easy. xD I guess putting all spells on all characters = overpowering?