Please, for the sake of common sense, stop comparing FFXIII with Uncharted. Goodness me. It's like comparing Grand Theft Auto IV with The Last of Us. They're bloody different games.
Uncharted, as much as I
adore the series, is not a story focused game at all. It's a gameplay focused game, that happens to have great characters and a passable story (I mean, really, the Uncharted stories are generally about as basic and improbable as you'll get in gaming).
So if you're going to say...
Quote:
My point stands that a story driven action game can deliver a grand story on par with an RPG that had little else to offer.
...then at the very least bother to find a story driven action game. Mass Effect is probably a better example.
Fact is, though, these games are shooters and shooters are generally the most popular games out there. They are dramatically different from JRPGs in so many ways that this very statement baffles me. You might as well question why point and click games are still a thing when every other game involves far more pointing and clicking
and other stuff. Basically, some people don't want other stuff in their game.
And that's my pet peeve of this specific thread out of the way. :shifty:
Essentially I disagree that other games are doing story and character "just as good, if not better" than the best RPGs are, with extremely few exceptions (The Last of Us, Dreamfall, perhaps Mass Effect although it fell apart in the long run). I agree with anyone/everyone who says that the story writing is a major problem with RPGs today. I think the characters are often pretty good (I think people get stuck up on cliché personalities, but eccentrics are part of what makes a character interesting and there are only so many eccentricities you can make) but the plots themselves are often very thin, and the villians don't trigger emotional responses from us, nor do the 'big moments' in the games. I think the character dialogue tends to be okay, so the writing of the characters is fine, just... they have such great ideas they throw at us and then they never really grow on them to the correct degree. Also, they lack the balls to kill off characters, or put in any moments that will pluck at our heartstrings.
Finally, and I'm not sure if this has been brought up at all, but we experience emotive responses differently and to different things than we did when we were in our teens. Our age and life experience has probably not helped our case for getting emotional responses to moments in the games. Still, I know movies and TV shows can engage me fully, so it should be
possible for games to do the same. The Last of Us and Journey did. Why not FFXIII? Just a poorly executed plot that started out so well and ended so meh.