Quote Originally Posted by Loony BoB View Post
It doesn't matter if it was unlikely - you were paying for a game that worked, and if it didn't work, well... if you got a TV that didn't work, would you be happy if they said "Hold on, we'll just remove some features and then it'll work."
Well, no, but I wasn't discussing the removal of features so much as I was the inability to deliver on promises/expectations.

The only "removed" feature was Cheetah mode, which was done specifically to ensure that they could keep watch on the players.

I was referring to features that never existed. I honestly never expected my machine to handle hundreds of thousands of Sims all at once, and the failure isn't a big surprise.

I think there are other issues, that are surprising, that deserve more attention.

First up, while I have no problem with the game only tracking a few tens of thousands of Sims instead of hundreds of thousands, it seems it can't even do that. It seems that each Sim is randomly generated each time it's created, with different models and mannerisms. So the Sim who leaves work is a different Sim than the one who left for work, sharing only a last name. Heck, Rollercoaster Tycoon did a better job of tracking patrons than that a decade ago.

Then too, apparently the basic mathematics of the game seem broken, as tax income doesn't scale with either real or phantom population, resulting in you needing an exponentially higher tax rate as your population increases.

The game seems basically broken on so many levels.