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More or less. They have great dungeons, filled with vertically tiered layouts, door switches, puzzles and traps, many of which you can turn on your enemies if you're clever enough.
I know Quin would disagree but I've enjoyed my melee characters in Tes4 and 5. Its all about getting into a rhythm with your dance partner, moving out of the way of their swings, blocking when you must, and waiting for just the right moment to attempt a critical strike. That's fun to me. I'll admit, when multiple enemies come into the picture, it tends to fall a part.
But there were so many other things that simply had better game design that I mentioned in my previous post.
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