This is barely tangentially related, but I want to post it anyway.

In Tomb Raider: Angel of Darkness, Lara had a dumb as bricks stamina thing going on. As an example, early on in the game, you need to hold onto a ledge for 40 seconds to shimmy around to where you need to go. Unfortunately her stamina only allows for 30 seconds of intense holding, so you do fall to your death just before you make it.

The solution is to do some arbitrary thing, like kick a door or brute force something out of the way (very specific things, I might add, you can't do this just anywhere), and she'll comment in her Keeley Hawes voice that "I feel stronger now" and then her stamina has increased so you can do that thing you needed to do.

It's a pretty cool concept, but it is handled terribly in this game. xD The fact that it is under very specific circumstances that you can "improve" your skills and not just anywhere makes feel like a pointless addition. I think it actually only happens like 3 times over the whole game, and in that sort of situation I have to wonder why they even bothered adding this function.