Alright, I hope you've all invested in some of your finest lotion in our short break, as we're about to continue the nightmare immediately by getting that film developed back in the red light district.





Hnnnnnnngggggg

Well now I've cleaned myself up, let's get on with things. Back in the STARS office, we find our last weapon for Claire stuffed in a wardrobe:



The grenade launcher is slow, inaccurate, has trout range, and requires fannying about with three different types of ammo. Luckily, it's pretty powerful.

We found a unicorn medallion on Chris' desk, which means a quick strut back to the main hall to put it back in its place.





The statue spits out the "Spade Key". One assumes this belongs to Marvin as part of some kind of racist bullying campaign.


Let's take this key to the locked door where we met the first licker.



Turns out to be just a bland room full of files. Why would you hide the key to such a redundant room inside a giant statue that required a special medallion to open?





I wonder what that is?




This being Resident Evil, raising one's arms above 90 degrees is a physical impossibility. It's time to lumber about with a small stepladder first!






Answers on a postcard as to why Claire would think to pick this up, ever. Ho hum. Moving swiftly on...



A safe!




Well, trout.




Okay, I'm lost. My my memory isn't what it's used to be.


[SCENE MISSING]




Okay, we're back on track. After 15 minutes of padding about trying remember where to go next, back near the STARS office we run into this touching scene of a young survivor trying to make the best of their situation with her father. Claire's interruption obviously made them jump, explaining her screams and prompt escape.




Claire smokes him. Stranger Danger is real. Men shouldn't be around children.


In the next hallway we run into an old friend!



Leon hands us a radio and tells Claire to basically piss off. He must have twigged that she was about to spend the next few hours trying to save that young girl, and sensibly wanted no part of it. I hear he has his own saucy young asian lady to chase.




Oh, God...




Let's think about this for a moment. Firstly, when was the last time you saw a police station with a fully stocked library? Secondly, they built switch-operated moving bookcases? Thirdly, what?

Whatever. A brief bit of feng shui later and the walls open to reveal this square trinket:



It'll come in handy later.




We're on the first floor of the main foyer. I don't recall seeing these zombies up here earlier though...


Across the hall is another save room, with a note from the police chief's secretary. Time for some character development!





Typical plebian non-art graduate. She just doesn't understand what real art is. In fact, it's not for people like her to understand. Where is this Police Chief? I feel like standing with him in front of a Damien Hirst piece and stroking my chin sagely. His office is just around the corner.



Oh.

Looks like we need to put the fire out.



Say, is that a water tank conveniently placed above the wrecked helicopter? A job for the crank, maybe?

Of course not. We need a different useless piece of junk for this particular job.




A hop, skip and jump around the corner leads us to a substation, with some goodies inside!



Do we really need two bowguns? You're damn right we need two bowguns!



And the useless piece of kit, too. A double header.




Let's carry on, then. We'll start by going through this door which looks totally safe and definitely not a trap in any way.





JESUSsmurfINGCHRIST

Underwear successfully soiled, we prairie-dog it back to the burning helicopter. At least now Claire smells not that much different to the undead.





That's it? Christ, we're going to be here forever.




A few hours later, now we need to get past that broken door to get into Chief Irons' office. A crowbar job? The crank!?

Nope, we need C4 and a detonator. First, let's go next door and get rid of that red jewel we picked up earlier but I didn't mention.



Domestic abuse is real.



With that off our chest (and onto another) we can pick up the Diamond Key that's in here and spend the next half hour aimlessly using it on every locked door in the building until we stumble upon the right one. For speed's sake, this is the right one:





Inside, we're immediately jumped by about five zombies that I had to kill before I could screenshot. Honest. Inside is another film that we can develop:



Tizer's making a comeback, people!



And the suspiciously nougat-looking C4! Now to find the detonator.




Hmm. Eerie sounding music. Have we been here before?



It's almost as if they were having a party...



Holy trout we're here! Where's Marvin?



He's still alive! Maybe we can ask him to give us that detonator-shaped object on the table.



"The detonator? But that's a family heirloom!"





Claire won't take no for an answer, unfortunately, and blows his head off. We'll take the detonator.


Let's blow some trout up! Next time, at least.