Some games are more fun because they're hard. Take Etrian Odyssey for example. Being unable to save in the dungeon is a key aspect of the gameplay. It makes the dungeons dangerous and exciting. It makes the FOEs and bosses seem horrifying, because you might lose an hour or more of progress if you get party-wiped. It makes you pay close attention and try very hard not to make a mistake. It makes it very rewarding when you make it out of the dungeon loaded down with loot, having mapped out a new floor. Being hard makes the game engaging and emotional. Without the danger, it would be a boring game.

If I want a story, I'll usually read a book or watch a movie. Games are meant to be interacted with. Games are a thing you can win or lose; winning only has value if losing is possible. If I finish a game without having died a bunch of times, I feel like I've accomplished very little.

Not every game has to be hard. There's room in the world for all kinds. I like easy games too. Sometimes I want to relax and enjoy the sights and sounds. But usually I want to be challenged. I like when I finish a game and feel like I've improved in some way. Suum cuique.