Like I said before, everywhere you went in FFX you got backstory as to why you were there, and detail about a couple of the characters. By comparison, most of FFXII is made up of generic fetch missions that don't really serve much purpose except to move you into the next area. I suppose it is subjective as to how much this bothers you, but that kind of mindless fighting/grinding does not appeal to me. Personally, the whole reason I love games like FF is that they create a cohesive world with history and context, the whole 'role playing' in rpg. Bosses can be more than just random obstacles, but only if you put in the time to integrate them into the story, that is just not done in FFXII, so instead we get a bunch of 'angry spirits' and junk like that. The primer entry for one boss says 'none alive know it's meaning or purpose,' I have to agree, and say that is also true for most of the bosses in the game.
Like I said, this lack of context might not be a problem for you, but for me it goes against why I personally play rpg's. Seriously, even the last boss feels just thrown in there, like they put the names of all the evil npc's in a hat and pulled one out. This problem really isn't just limited to the bosses though, when you create a story as flimsy as the one FFXII tells, it is just impossible to develop much of anything, be it the enemies or the main characters. FFXII does somethings right, but it fails on so many basic levels as an rpg, it barely even fits in the genre, much less as an entry in a flagship series. At some point, people are going to have to start being honest about that, especially once the 'new car smell' wears off of XII and people start trying to figure out what the heck happened.






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