
Originally Posted by
The rambly one
There's more to say, but I would address Kanno again, the key here is change, and you say that IV and II also set the bar for RPG's, but how drastic is that compared to VII? After Final Fantasy VII I witnessed entire sub-genres of RPG's die out. Before that game there were many different systems and battle systems that RPG's employed, but after this the genre almost became synonymous for menu-command and turn-based battle, in one way or another, many RPGs that follow emulating FFVII's ATB system.
... Wait.. The only thing that's different is the limit breaks.
The only reason I was able to play FFVII battle system is because IT'S BASICALLY THE EXACT SAME AS FFVI, which is what I played when I was 9, so no, I don't agree in -any- sense that FFVII's battle system was revolutionary, because I don't consider a limit break revolutionary, it's basically like in Zeldas Link to the Past (SNES PLEASE) when you can hold down the button and he starts getting all glowy then can flash around! Or even in Final Fantasy Adventure
AKA SEIKEN DENSETSU (Made in 1991 by the way) there's an.. OMG LIMIT BARRR?!?!?!?!? Yeah, and once it fills up, you get to do this awesome thing.. that... IS ALOT LIKE A LIMIT BREAK. Release all your power onto the enemy. So no, in reality, EVERY element in the ATB system has been used at some point.