Quote Originally Posted by ljkkjlcm9 View Post
Enemies hitting harder, having more health, etc, are not challenges. The closest thing I've seen to challenge in a game is needing strategy. That seems to be the only way to add challenge to a game. This is why I love games like Metroid, Zelda, and Fire Emblem. The bosses/enemies in Metroid and Zelda have methods to defeat them. The enemies are obviously easier, and the bosses have methods that you have to figure out to defeat them. They're the closest thing to challenge in an action game I can think of. On top of that, as soon as you learn the method, you can easily beat many of them without getting hit.
You actually touched my gripe with Zelda games. As much as I loved Twilight Princess, anyone noticed Nintendo's love for the number 3? The same thing happens in Super Mario Galaxy. Three hits and the boss is dead. I am sorry but I want more a more epic battle. I found Twilight Princess way too easy. As Jackel mentions, once you know how to defeat them, you can fight them taking little or no damage. I for one think that is making them too easy. I am not a great gamer but if I can fight a boss without taking damage then that means it is too easy in my opinion. I mean, all I had to do was tell my friend where to go and how to kill the bosses/enemies (I did the Dark Nuts because they were the only ones that gave her a problem) and she beat Hyrule Castle thus the game. Just to give you an idea, this was the first time she ever played Twilight Princess. The only "challenge" was the last battle against, surprise, Ganondrof. Nintendo make the next Zelda game a bit more challenging, please!