
Originally Posted by
Bolivar

Originally Posted by
Wolf Kanno
I don't have faith in the team that gave us X, cause X lacked any stellar innovation and its plot was filled with so many anime/rpg cliches it was kinda a blow to the head to see a series that brought us groundbreaking titles like, VIII and IX backtrack and make something that only the mainstream anime nerds would like.
Alot more people than anime nerds not only liked but flat out loved FFX. Your feelings on it being disaster after disaster combined is in the minority of a minority of opinions, for most it was a groundbreaking title that brought JRPGs and the entire gaming industry in general, into the next-generation (ps2/gamecube/xbox) at the time.
I don't find myself as a "minority of a minority" there are more people who dislike X than you would believe. I made my "swear jar" so I won't go into this but I will ask what X did that was so groundbreaking?
Voice acting? Existed years before that in games and RPGs.
CTB? Its just a modified ATB on wait mode and has not been seen since.
3D Backgrounds? Were not even implemented the way they were intended by the creators. In fact, their original goal was very much XII's system.
Story? That's more personal opinion and is hardly innovated, even you have to admit that X's plot is more Hollywood than Tolstoy
On the topic:
--------------------------------
The vision for final fantasy is a
groundbreaking, blockbuster, mega-event, big budget computer entertainment experience that redefines the boundaries for gameplay and raises the bar on tech. This is no better exemplified with the first installment, FFI having unrivaled battle animations and arguably the first RPG to show your lineup on one side of the screen. Since the beginning, making 3D games on the NES, Squaresoft has always been about top graphics and top gameplay. Final Fantasy XII, the last entry in the series, embodies this vision on all fronts.
Here's where I disagree, cause I don't see FF meaning any of these things. Groundbreaking and computer entertainment yes but none of the other. You are describing a movie more than a game series in my mind. That is not what FF is to me and though its a direction I know Sakaguchi pushed the series into, I felt when he was in charge their was still an artistic quality about the products that is lacking in today's titles.
We will have to disagree cause I know already we will never convince each other.
For this reason I cannot possibly suggest that Square Enix has lost its vision. As far as the fanbase goes, the only problem placating a multi-generational army of fans that's been built up over the last 20 years, is how little the last game, FFXII resembled the style of the earlier ones. Although it was a game lacking of the FF "feel", I don't think anyone could doubt that it represented a massive contribution to the gaming artform.
They have lost their ability to stand up for their products and fanbase. Though XII is the most critically acclaimed FF in the series, its disliked by the fanbase, especially the Japanese fanbase and has since gone out of their way to present XIII as being nothing like XII (even saying so) and will be more like X. A game that is not as widely critically acclaimed but is the Japanese audiances favorite title in the series. They even let Matsuno go without saying why. It bothers me that you would create something and not stand by it when the fans get finnicky. Sakaguchi at least stood by his flop, even if it cost him everything. Hell, The World Ends with You has done very well in the West but because the Japanese audience disliked it,
President Wada has now implemented rules saying he will fire people if they don't make successful games. SE is now a buisness and has lost its artistic soul in my opinion.
I have faith in Toriyama because looking at his resume, events in FFVII, director FFX, X-2, and Revenant Wings, it's clear he at least knows how to make fun games, and is good at it.
I can't share your optimism cause I don't feel fondly about three of those titles and have yet to play the fourth (RW). His resume does not change my feelings about the future. I'm still willing to give him a shot though.
Sakaguchi should no longer be carried as the standardbearer for what the FF series originally was. It's becoming clear through interviews, especially with the developers for III and IV DS, that he was not in a development role in the original titles. There is no better evidence than the games that he has produced since leaving Square: Lost Odyssey and Blue Dragon were both panned as unfulfilled, tedious, last-generation games awkwardly on a new console. ASH for the DS had been universally panned as just a bad game. He's 0 for 3, with his 4th game (Cry On) being cancelled due to "the economy". Even with heavy hitters like Akira Toriyama, Hitoshi Sakimoto and Nobuo Uematsu, failing to produce quality material puts his reputation in question.
First, I would take the interviews with a grain of salt. I'm not sure if you have noticed but SE has been sytematically remving Sakaguchi from the FF series. He is not even listed anymore in the original staff credits for the ports and remakes. Apparently, the original FFV didn't have a director... This is not surprisng cause the Japanese culture is all about saving face and lets face it, Sakaguchi did bankrupt Square with the FF movie, though he did more damage when he stepped down as VP.
I've read quite a few interviews concerning III and IV and have never heard anything negative about Sakaguchi, they just don't mention him. Cause SE would like us to forget about him. I don't mean to sound like a conspiracy theorist but I did find it disturbing he's no longer credited in the games we know he worked on. Its weird that years later, SE would admit an employee that is no longer in good standing with the company would state he had little to do with former titles. He first became their scapegoat and now he's being erased from their history. As a history lover, you should understand this isn't too far fetched. Its all about politics.
As for Mistwalker's games, I find it funny that they have not done well critically but I don't know anyone who really hates them. The games fanbases are close to FF fantatical. I find it hard to believe Blue Dragon did poorly seeing as its a TV show, Toy line, has a sequel in the works... The main complaints I hear about his titles is their lack of innovation in the gameplay department and bit of "borrowing" from earlier titles. (LO Twins anyone?) yet most reviews I've read say these titles nothing but positive things. He also has the burden of having a lot of expectations on his shoulder and the fact is, Sakaguchi is not that talented. I said before that Sakaguchi is a "balancer" he has the ability to take people's talents and work them into the best outcome. He's only as good as his team and Ito is the man who brought gameplay innvoation into the FF series. Sakaguchi is not always successful but who is? Certainly not SE whose "system selling power" legacy has dwindled considerably in the last 8 years.
I don't know anyone who even cares about XIII, not even FF fans seem to care anymore. Ten years ago, most gaming mags would die to get a bit of info on the next FF or Square title but in recent years, SE is lucky to get a footnote and it usally has a bit of sarcastic wit instead of abated breath of things to come. Has there even been a high profile JRPG in the last few years? The kind that everyone talks about and is obsessing over months after its release, like they did in the PS1 era? No. Maybe Persona 3 but that's more about the title coming out of nowhere and being successful despite little PR. Its more cult hit than mainstream smash hit.
SE's biggest hits in the last few years have been ports of successful titles, remakes of succesful titles, and a fighting game that has a collection of characters from successful titles. I feel SE has seen their "Golden Age" and while fans have moved on, SE still thinks they have the same influence they did ten years ago. The media and even part of the fanbase consider them a sell-out and a joke. Its reaching the point the company is having a backlash from its former supporters.
I don't completely blame SE, part of this is just the fact that SE's specialty is no longer a major contender in the gaming market nowadays. I don't think SE realized that RPGs were a fad in the gaming community and that's why they were always hits. The market is now saturated and the community has moved onto the next big thing (like they did with platforming and fighting games in the early to mid 90's). Its not that RPGs no longer sell, but SE should not expect the same level of prosperity as they recieved in the late 90's. It seems as though if a title doesn't become an overwhelming smash hit, its deemed a failure. They have become like Disney in the aftermath of the Lion King phenomena.

Originally Posted by
Kawaii Ryűkishi
Bureaucracy chased away whatever talent was left guiding the franchise, including Sakaguchi and Matsuno, while playing up the influence of hacks like Nomura. I'll definitely take Lost Odyssey over what FFXIII is shaping up to be.
I agree, I feel Square's success has ruined the company and destroyed the original creative spirit it once had. It still has talented people working there but I'm very skeptical SE will ever reclaim the throne that Square had in the late 90's. Especially since anyone who has talent seems to jump ship. I can't fathom why SE would let Matsuno go.