Well, honestly, I don't think it would be too much trouble to make battle sprites as I guess you could just use the same ones that you use for side view, and maybe give them a sword.
Quote Originally Posted by Shoeby
tbh I don't really see the combat system being worth worrying over too much in this. At least for me it was always more fun coding in minigames, puzzles and dungeons than battles, and if BAoTW is any indication, Psy's the same.
mm-hmm.

But if anyone actually enjoys planning out the balancing of the combat system, I can't see the harm in them doing it.
Quote Originally Posted by Shads
In most RPGs, the battles = the "gameplay"
For me, exploration is the gameplay.