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Thread: FFTA2 - Hard is suicide, I'm starting over

  1. #16
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    The only two laws I truly hate are:

    Don't attack anyone lower level than you.

    The lowest level enemy is 18, Luso it level 38 and my lowest level character is the lv. 22 Viera that just joined...

    Don't attack any opponents who are one tile away from you.

    The way this one works for those who don't know, is that you basically are restricted to attacking enemies next to you and basically can't use magic. That is fine by me except for one tiny little thing the game forgets to mention. The law also counts if you accidentally knock an opponent backwards. Basically if you do any attack and it ends with the opponent being a tile away from you, you broke the law... This pissed me off so much cause I tried so hard to keep the laws.

    I miss not being able to screw with the laws.

  2. #17
    Skyblade's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    The only two laws I truly hate are:

    Don't attack anyone lower level than you.

    The lowest level enemy is 18, Luso it level 38 and my lowest level character is the lv. 22 Viera that just joined...

    Don't attack any opponents who are one tile away from you.

    The way this one works for those who don't know, is that you basically are restricted to attacking enemies next to you and basically can't use magic. That is fine by me except for one tiny little thing the game forgets to mention. The law also counts if you accidentally knock an opponent backwards. Basically if you do any attack and it ends with the opponent being a tile away from you, you broke the law... This pissed me off so much cause I tried so hard to keep the laws.

    I miss not being able to screw with the laws.
    Reaction abilities are your friend.

    That would be "don't attack opponents more than one tile away from you". And, yeah, crits suck there, but you can still use spells, as long as you use them at melee range (and you can target areas further away than 1 square, as long as no characters are in that square, so you can still use AOE magic without hitting yourself). Also, you can avoid crit knockback by boxing enemies in. If one of your characters is on the other side of the guy you're hitting, knockback won't do anything.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  3. #18
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I figured that, but it got annoying when I was doing the Clan trials in the early parts of the game when I was a bit limited. The building up of Mp didn't help considering those bunnies are faster that you...

    Granted, storywise I still haven't gotten to the main point yet (I just met the guy who wants your judge) but level-wise I'm in my 40s now; so I've recently gone back to alot of the Clan trials and finally building up my privileges. I'm hoping I can unlock the privilege that doubles your MP growth cause my Nu Muo and Viera are lagging behind my "quick and dirty" Humes and Bangaa.

  4. #19
    THE JACKEL ljkkjlcm9's Avatar
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    Nu Mou are clearly outclassed by Viera. As soon as you learn Blood Price, Viera easily become the best mages in the game. Slap an elemental robe on your Viera, Double Summon, and hit yourself while summoning.... you heal yourself back to full health and get a free double cast. Nu Mou can't compare to something like this.

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  5. #20
    Fortune Teller Recognized Member Roogle's Avatar
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    I have to agree that the Nu Mou get outclassed by Viera even early on.

    Maybe they should eliminate the restrictions on job classes based on race and allow races to be more of an aesthetic choice with minor statistical differences like Final Fantasy XI?

    The law system seems like a flawed way to implement a challenge or restriction to a mainly limitless character management system. I was turned off pretty quickly by laws that were not entirely in my control, and, unlike Final Fantasy Tactics Advance, I was not presented with the option to nullify laws during the time that I played.

    I chose to play the game in Hard Mode. I may have gotten further in the game if I had simply selected Normal Mode.
    I believe in the power of humanity.

  6. #21
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I still have issues with how unbalanced the TA series is in terms of job classes and skill acquisition. The law system doesn't really bother me terribly much; though I feel it lost its strategic impact in TA2.

    On topic, I just finally lost my first battle in normal mode. I challenged that optional dungeon that randomly appears and got my ass handed to me by two of the more memorable boss battles in XII and their Malboro companions... I was kicking ass up until that point. The Fury used Sleepless Night and the enemy became both invincible and had 4 turns to my parties one. I could only do 1hp of damage to the Malboro's who happened to have Mana shield and over 700hp...

    At least I managed to stock up on a massive amount of rare loot and was able to gain a ton of new equipment. Still, I feel sad for suffering my first real lost in the game.

  7. #22
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    Yeah, those guys can slaughter the unprepared.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  8. #23
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Tell me about it. I was decimating all the forces up until then and boom! they show up and I just sat there watching my forces get decimated. Finally started playing the main story again, Hurdy finally made an appearance.

  9. #24
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    I think I finally beat the first tower once I got a Red Mage Summoner and a few Mirror Item Rangers.

    Only to be slaughtered by the second tower.

    The thing about the monsters in those towers (especially the top floors) is that they're rigged to go a few turns before you do, regardless of speed stat; it's definitely frustrating having all the Malboros buff themselves and that dumb bunny using field attacks when your next turn is scheduled to come up next year.

    Next time I go in I'll bring a Red Mage Summoner and a Juggler with Critical Quick so I can infinite loop them. Fight cheap with cheap.

  10. #25
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    If you're using Mirror Item Rangers, use Traps too. They are really great if you can get enemies to hit them, since any enemy that hits a trap has its turn ended immediately. Plant them in direct line routes to your units, and you can usually slow the enemy advance quite a bit if you can get them set up and force the enemy to come to you.

    Blue Mages are your friends. They have two easy to acquire skills that remove all buffs, in addition to Matra Magic, which is awesome in this game (remember, everyone starts with zero MP. Switch MP and HP in the first one or two turns, and bam, super enemies get lowered to 5-10 health). Add in Dragon Force and Sandstorm, and you've got one awesome unit.

    Parivirs also rock. Great elemental/status attacks and awesome physical attack stat. Give them Geomancy or Dual Sword (Geomancy makes their enemies progressively weaker to their elemental attacks, and the elemental attacks of the rest of your team), and they have a great set up. Giving Paladins Flair as a subset also works, since Paladins get far better gear, but I prefer Paravir's high attack power for stat training.

    Snipers/Assassins are as awesome as ever. Stat train as Sniper, definitely, since Assassin's physical attack stats got a major nerf in this game. Concentrate got nerfed as well. It's probably still the best for them, but it's up to you.

    Spellblades are a really nice A-Ability set when paired with an Assassin. All the Spellblade abilities gain the Assassin's Greatbow attack range. And Blood Price melds quite nicely with Ultima Masher (Blood Price + Doublecast and Cure/Attack Magic combo works great too).

    Arcanists have some great abilities, but you really need to watch speed growth on Nu Mou, as their good magic using classes all have terrible speed growth chances.

    Moogles have an interesting choice with their Flintlock. Some unique support abilities there, and a decent all-round class. Have you tried using Teleport Cannon on that protection quest where the law says move 1 space only?

    Also, Chocobo Knights change their stat growth based on which Chocobo they are mounted on. They'll lose speed, but gain in most other stat growths, if you're using them. Overall, I'm not a fan though, since they lose their other abilities.

    Hurdy rocks. If you take the optional side-quest for his mission, he'll get an MP restoring ballad that can really help out your casters (he'll get it anyway, but not until much later on), and he just gets better as he goes. He's not as awesome as Frimelda, but he is good nonetheless.

    Master Monks are a great new Bangaa class. Cross Counter alone makes them worth using, but they get a good variety of abilities to use all across the board.

    Gria and Seeq get some nice abilities, but they're much more limited than the other races, so they're easier to decide what to do with.



    If you need items, master the Auction House, and advance the main story. You can get very powerful items very early (Ragetsu-Denbu for Dual Wield before you're halfway through the game, ha!), and it is always a viable source for new high-end gear. If you need loot, get a Thief or Bishop, and Steal/Pilfer. Hunters with Hunting also help a lot. Or, progress to right before the end of the game, and get Vaan! He has an ability that disarms surrounding traps to get loot. You have Rangers who can plant traps. Yeah, figure that one out. The level of the hunter determines the loot quality, so surround him with various levels of Rangers, and go crazy. Find a mission with no enemies (some of the Bonga Bugle ones are great for this), and do it until you have all the loot you could ever want.

    EDIT: PS, Laws are specific to the mission. Law Rewards are not, they are sequential. The more missions you do, the better the rewards get (haven't checked what effect breaking the law has on the reward order yet, but I will soon), and early on, those too are a decent source of gear.
    Last edited by Skyblade; 07-04-2009 at 07:36 PM.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  11. #26

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    To be honest, the law system is a godsend compared to the first game, where there'd be laws against using "Fight" or attacking animals, which I fell prey to in a flan-killing mission -_-.

  12. #27

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    Quote Originally Posted by Wolf Kanno View Post
    The law also counts if you accidentally knock an opponent backwards. Basically if you do any attack and it ends with the opponent being a tile away from you, you broke the law...
    you made me remember those damn memories

    btw, it's already been a while since my play... actually i forgot that you can choose difficulty? then, what's the difference between normal and hard in-game? because i can't seem to recall which mode i played..
    i guess it should have been hard.

    brightmoon tor... i was pretty lucky i guess because i never game overed there, although i was pretty surprised when arrived at the last floor it's amazing how the enemies move multiple times ahead of you i guess that's how it feels when we bullied the other monsters

    and yes, this game really took a lot of time if you want to finish all the quest, i remember there're about 200-ish quest rite?

    and.. the last bonus (unlisted) quest is pretty dang hard, i almost got decimated there.

  13. #28
    Skyblade's Avatar
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    Quote Originally Posted by Orlandeau View Post
    Quote Originally Posted by Wolf Kanno View Post
    The law also counts if you accidentally knock an opponent backwards. Basically if you do any attack and it ends with the opponent being a tile away from you, you broke the law...
    you made me remember those damn memories

    btw, it's already been a while since my play... actually i forgot that you can choose difficulty? then, what's the difference between normal and hard in-game? because i can't seem to recall which mode i played..
    i guess it should have been hard.

    brightmoon tor... i was pretty lucky i guess because i never game overed there, although i was pretty surprised when arrived at the last floor it's amazing how the enemies move multiple times ahead of you i guess that's how it feels when we bullied the other monsters

    and yes, this game really took a lot of time if you want to finish all the quest, i remember there're about 200-ish quest rite?

    and.. the last bonus (unlisted) quest is pretty dang hard, i almost got decimated there.
    If you don't know the difference between Hard and Normal, you've only played one of them. Enemies recieved a very significant stat boost in Hard Mode. While the difficulty evened out past a point, since you could start infinitely training your characters, early on, the difference was obvious.

    There are 400 quests on the quest report, and plenty of side quests that didn't show up on there.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  14. #29

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    on the save file, only 300 quests listed though. well anyway afaik if you haven't finished all the quests, you can't get "The Final Quest" or the 301st quest which is(SPOILER)a tourney, maybe about 5 rounds or so, i forgot. All i remember you'll fight 2 tonberry king which almost decimate my team

    oh well. it seems my game was only normal mode not hard.

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