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Thread: Halo 3: ODST

  1. #121
    Steve Steve Steve Steve Iceglow's Avatar
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    Firstly: Dan I freaking love you, that was brutally funny especially since I pictured it in your voice and all.

    The game is only 5 hours or so when you're not trying to piece together the sub quest for the communications data. I've so far found 25 or so communication files out of a total 30 in the game, to get the next achievement I must find the next 5 in this playthrough (hence people you see me wandering campaign on easy, there is no point attempting to go through on heroic or legendary for this since I bump in to constant enemy patrols and snipers on roofs whilst hunting down the computers) The communications data tells the story of a 19 year old girl called Sadie who is the daughter of the superintendent's caretaker or something like that basically he works in close unison with the citíes AI system, it takes place during the initial covenant assault on New Mombasa and basically features her events which include being the victim of attemted rape by the police commisioner, who strangely just keeps comming back again and again it's actually ridiculous but I will complete it because I am a freak about getting things completed.

    In doing this pointless sub quest from the game I've found several cool things, ofcourse most will know about the dead Elites in a couple of places however I also found 2 Engineers with no Brutes nearby (they're in a garden like room between 2 buildings where there are dead Elites in the grass) this leaves them invincible and kinda fun to use for target practise. I remember Paul and Dan were shooting at the Engineers in campaign when we went through whilst I ended up blowing up the Brutes nearby, I will tell them this here, don't bother just kill the Brutes (who viciously have an overshield so sticky tactics work well) and the Engineer self destructs giving you the kill. I have the Naughty, Naughty achievement but I am not sure what the Good Samaritan achievement requires me to kill, I have killed by now tons of Engineers as my big search continues I know that it cannot be these things, the only other new things I've encountered were a upgraded leader of the flying buggers what had a shield and plasma rifle during Data Hive and a gold armoured hunter leader (urgh I believe he also had a shield, still died in a couple of sticky grenades however so not so bad) I can't see them wanting us to kill 20 of these new leader units since they appear so rarely and the kills generally have to be in 1 playthrough of the game/mission. I've also unlocked many caches now, some contain just the usual SMG, Mag, Frag combination however some I have found contain other weapons I now have access to caches including missile launchers, sniper rifles and mongoose quad bikes. I've so far only encounted 2 Hunters in the streets of New Mombasa which is disappointing as having them pop up makes for an interesting fight especially if I've got low ammo in my guns from not having visited a cache in ages or having used covenant weapons to take out multiple patrols.

    Oh and Firefight is awesome, I've not done as much as the other two (Paul and Dan ofcourse) but then they've not spent as much time exploring New Mombasa as me so fairs fair, I believe Paul has at the moment 5g more from this game than me and I can pick that up easily enough. I love the Firefight mode but the other day when I couldn't just hook up with Dan and Paul in their 4 hour session of Firefight without ending it kind of sucked I think it'd have been awesome if Bungie included some way of someone joining on invite at the end of a wave/round of combat just in that quiet time have the game announce "Friendly Reinforcements" and the new player join in since currently a streak has to be ended to get further friends involved. Anyone who accepts invites to firefight mode and is waiting for the friendly reinforcement spawn could merely hang around watching the round currently taking place that'd be pretty sweet in itself.

  2. #122
    absolutely haram Recognized Member Madame Adequate's Avatar
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    Yeah Bungie need to rethink some stuff with Firefight like the lack of matchmaking and not being able to join when it's in progress. I can only assume they had good reasoning for their choices as they did basically invent modern console gaming so they're not nubs at design, but it's blatant oversight right here.

  3. #123
    Steve Steve Steve Steve Iceglow's Avatar
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    The lack of matchmaking isn't as bad as not having drop in drop out play for firefight if you ask me, drop in/drop out means people who have the time can continue their survivor streak for as long as they wish whilst the rest drop in and out as available. Though I can see how it could be abused in terms of achievements, someone who has played for 4 hours or so and gotten more than the 200k points for the achievement has someone join for a round then quit because they got their achievement rinse and repeat but then thats just like saying on the be like marty one you get a second person put it on easy and one kills and then once the achievement is done you quit and rinse repeat for the other guy.

    Edit: FOR GODS SAKES MAN! Ok so the communication files are really beginning to grate my nerves, I've covered the map of New Mombasa 2 times at least TODAY I've been searching for 3 days as well so you can imagine it's not easy to find them, 26/30 files found 4 more and I can avoid doing that again for the rest of my life. I found one today, getting increasingly difficult to find them. I hate this about me, I am now so close to finding all of them I don't dare stop for fear I'll never remember where the rest were :S

    Also managed to get my mitts on a Ghost it spawned with some grunts and thus I have been using that at times, reminds me must head back to the hidden cache to check no cov nicked it, though it's parked next to 2 mongooses and I'm yet to see a brute on one of those.
    Last edited by Iceglow; 09-26-2009 at 05:49 PM.

  4. #124
    What the bliff Recognized Member
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    I'll get this in like two years or something. :freak:

    I can't be bothered to play consistently which is why I usually suck. Social matches are more my thang rather than playing storyline and ranked. But, there are really random spontaneous times that I am good. Just pray that I'm on your team during those times.

  5. #125
    CimminyCricket's Avatar
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    I thought it was really short. :c\


  6. #126
    Zachie Chan Recognized Member Ouch!'s Avatar
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    Quote Originally Posted by Cim View Post
    I thought it was really short. :c\
    Solo legendary makes it less short. Try that.

  7. #127
    I'm selling these fine leather jackets Aerith's Knight's Avatar
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    Quote Originally Posted by Ouch! View Post
    Quote Originally Posted by Cim View Post
    I thought it was really short. :c\
    Solo legendary makes it less short. Try that.
    This.

    ...>_<


  8. #128
    absolutely haram Recognized Member Madame Adequate's Avatar
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    Hahaha that mini-Firefight outside the ONI building is retarded on solo legendary.

    But when your combination of tactics and accuracy pays off, you feel like you were just manually stimulated with $100 bills.

  9. #129
    Would sniff your fingers to be polite
    Nameleon.
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    Rye has stimulated MILF manually with $100 bills many a time, so the geezer knows what he's talking about.

  10. #130
    Steve Steve Steve Steve Iceglow's Avatar
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    Yeah I owned those audio files in the end, 29 in the streets, 1 in data hive. You get to find Sadie's dead dad in the iced up control room area, it also lets you shoot the cop that partners with you.

  11. #131
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    What, O'Donnell and Salvatori actually got around to producing some original music for Halo 3? :rolleyes2

    Halo: Combat Evolved was a solid soundtrack; one might even say an exceptional soundtrack within the FPS genre, but composing huge orchestral suites for supplemental purposes, while keeping the same basic music for the soundtrack's core does not an original soundtrack comprise. Looking at you, Halo 2, and Halo 3 is an even higher-profile offender. I swear, reprocessing one soundtrack twice must have been quite a laid-back gig for the popularity it has garnered. =\

    The composers have something to prove here. I should give it a listen, if it is available for ("inexpensive" <_< >_>) download. And as I understand it, someone in the apartment already has the process underway. ^_^

  12. #132
    absolutely haram Recognized Member Madame Adequate's Avatar
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    Why would they completely overhaul the soundtrack? The series is the same, both in name and in basic elements; keeping the same soundtrack, or at least its most iconic motifs, isn't lazy, it's artistically valid. This is compounded by the fact that the main theme is rather quality.

    That said the soundtrack of ODST is wonderful, especially the segments when you're the Rookie.

  13. #133
    Steve Steve Steve Steve Iceglow's Avatar
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    Quote Originally Posted by I'm my own MILF View Post
    Why would they completely overhaul the soundtrack? The series is the same, both in name and in basic elements; keeping the same soundtrack, or at least its most iconic motifs, isn't lazy, it's artistically valid. This is compounded by the fact that the main theme is rather quality.

    That said the soundtrack of ODST is wonderful, especially the segments when you're the Rookie.
    I agree with the part about the halo soundtrack being decent, the MJOLNIR Mix of HALO's theme is still the second hardest song I've ever played on GH 3 mainly for the sharp changes on notes and it's massively unforgiving nature, miss one held note and you're pretty much boned. Still. Halo has an awesome soundtrack, and during ODST wandering the city at night whilst most took part during the uncomfortable silence of the streets the music pieces randomly popping up ALWAYS make me prepared to fight anything.

  14. #134
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    Quote Originally Posted by I'm My Own MILF
    Why would they completely overhaul the soundtrack? The series is the same, both in name and in basic elements; keeping the same soundtrack, or at least its most iconic motifs, isn't lazy, it's artistically valid.
    Hey, mate. Long time no see.

    As for the discussion at hand, we are agreed to a point. The Metal Gear Solid series of soundtracks is one I would cite to support that kind of argument; each of the four main OSTs retains certain common themes (the . . . main theme, primarily <_<), each time remixed a bit to serve as musical banner-carrier as the specific game demands. The remaining songs, though, invariably go towards the composer's effort to create a soundtrack which stands on its own -- mindful of its roots and yet worthy of their originality. Whatever takes place within the game itself and its plot, I am accustomed to having a soundtrack series develop considerably more than does Halo. There is a parallel there, you know; the soundtrack, which does little in the way of evolution or deepening . . . is the musical manifestation of Master Chief.

    Similarities (identicalities?) in gameplay aside, no story that can be told three times with the same basic music is worth three soundtrack releases, and arguably is not worth telling more than once. Don't misunderstand; the main theme is quite a dramatic, haunting piece, and the truly original portions of the Halo 2 soundtrack, for instance (the vocals-removed version of "Blow Me Away" would be nice, and the aforementioned orchestral suites and the new Flood theme), are all worth their considerable listening times. Just not enough. =\ Who, really, is interested in hearing the umpteenth slight rearrangement of "On a Pale Horse"? I will admit that "Brothers In Arms" and its various clones fail to get old with such speed, though.

  15. #135
    I'm selling these fine leather jackets Aerith's Knight's Avatar
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    Buttrape; definition: 2 hunters on solo legendary with skulls on.


    I HATES THEM! AAARGH! Always, one dead, the other rushes me.


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