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Thread: More Final Fantasy characters need to die mid-game.

  1. #16
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Bolivar View Post
    IDK man. I'm not sure what kind of role FF has to play in the High Definition age, i'm not sure what we can expect from the newest entries and going forth, I don't know if they can pull off the same kinds of feelings and emotions they once did. Square Enix needs to completely reorganize as an entity before this sort of thing can start happening.
    I actually completely agree with this.

    Quote Originally Posted by Elpizo View Post
    Meh, I think it would only turn out to be sappy, just like Aeris when I first saw it (granted, I first saw it in 2006 and was spoiled by then) and have no impact. Even Chrono kicking the bucket did little to me since he could come back anyway and had no personality.

    The only time I actually became quiet by a death in FF was Aria in FF III and Galuf in FF V. Nothing will ever be able to top Galuf's going. Epicness in phyical form right there.
    Most deaths in the FF series rarely impacted me beyond the annoyance of losing a character who suddenly became useful (Tellah and General Leo) or was someone I didn't really care about. Death in the FF series never really got to me like it has in other game series. Even the few characters I do care about usually go out in such a fashion that I feel it helps define them as a character. So its hard to get weepy when it was done well for story purposes.

    Though there is one exception and that's possibly Cid from FFVI, only because its a death that is left in the players hands and failing grants you access to one of the most memorable scenes from the game. Just the simple fact you can prevent the death if you work hard enough made it have a bigger impact on me.

  2. #17
    Edea's-Ether's Avatar
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    I think its best to have a wee bit of tragedy or "kill someone one likes off" it makes it more emotional and true to "real life" in a way...Everyone dosent live in a happily ever after life so the tragedy pulls you in. I agree with that.

  3. #18
    Recognized Member VeloZer0's Avatar
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    I liked the way party members were dropping like flies in FFVI, it made the struggle feel so much more 'real'. Draging the same ~6-15 people through every event without anyone ever perishing just seems a little too easy to me. If it is a real ordeal, sacrifices must be made along the way. (and I was EXTREMELY pissed off when they brought everyone back at the end of VI, made the whole game seem so cheep and shallow.)

    Of course having characters die is completely dependent on having a character progression system that doesn't require a large amount of permanent customization of the character. Thought I though Gaulf's death was done very well, I would be screaming bloody murder if Cara didn't get all of Gaulf's old abilities. Once again, in FFVI there was no individual character development, only levels. If a character had died mid way into FFX, that would have been trouble.

  4. #19
    Slanted and Enchanted Shotgunnova's Avatar
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    While I'll be the first to say that I've wanted to shove a sword into Tidus' cranium, or push Zell into the mouth of a rabid piranha plant, it's pretty obvious that as soon as you start making character deaths an institution -- and in RPGdom, it's getting there -- the routineness ciphons some of the affect away. To me, the only thing worse than an death-by-numbers is one where the creators undercut it as a way to preserve gameplay, like having someone join with the exact same stats/skills as the recently deceased.

    But hey, anything's better than amnesia. (buh-dun-tss)

  5. #20
    Ghost of Christmas' past Recognized Member theundeadhero's Avatar
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    I really like BoB's idea of a loved character going mad but still being a PC.
    Even better one suddenly falling out of love with another PC but both of them still being PCs.
    That would be awesome.
    ...

  6. #21

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    The biggest death that had an impact on me was when (SPOILER)Shadow died at the end of FF6 He was my brothers favorite character (along with Amarant) and he kinda reminds me of me, so in some ways I felt connected. I'm glad Umaro was alive though ;> ....As for Tellah, He was pretty bad ass...to bad he had to die. I agree with what velozer0 and Edeas-ether though.
    Last edited by IXVI; 10-14-2009 at 03:32 PM.
    :vivi:
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    Ūmaro...ウーマロウ
    "A yeti with a love for bone carvings. Stronger than a gigas... but a bit unruly."

  7. #22
    Fortune Teller Recognized Member Roogle's Avatar
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    I like it when games constantly rearrange the party because of the storyline. I am fond of characters joining and leaving the party as the story dictates rather than a character joining and simply being added to the roster of heroes.
    I believe in the power of humanity.

  8. #23

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    Yep that is good. I also like variety. new, more people makes the game so much more...unique..and fascinating...well, to me..
    :vivi:
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    Ūmaro...ウーマロウ
    "A yeti with a love for bone carvings. Stronger than a gigas... but a bit unruly."

  9. #24
    the AJman's Avatar
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    I only agree with killing more main characters if those deaths impact the story (in a good way), and have an emotional impact me. Otherwise, if they kill off a character I've spent time to build up and theres no good reason or impact than its nothing more than an annoyance in my opinion.

    If we are talking about NPCs that are important storywise than so long as their deaths are done well, than I say bring on the death count.

  10. #25

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    Quote Originally Posted by the AJman View Post
    I only agree with killing more main characters if those deaths impact the story (in a good way), and have an emotional impact me. Otherwise, if they kill off a character I've spent time to build up and theres no good reason or impact than its nothing more than an annoyance in my opinion.

    If we are talking about NPCs that are important storywise than so long as their deaths are done well, than I say bring on the death count.
    Very true.
    :vivi:
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    Ūmaro...ウーマロウ
    "A yeti with a love for bone carvings. Stronger than a gigas... but a bit unruly."

  11. #26
    Radical Dreamer Fynn's Avatar
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    Quote Originally Posted by Loony BoB View Post
    I agree that a playable character should die again sometime soonish. It would also be neat to see people who are playable for a long time become unplayable while still alive for some reason - or even continue to be playable but be different. For example, someone could lose an arm or their sight or even their mind (which would be cool). Something like having the main player's love interest lose their mind to the point of amnesia, forgetting (and not willing to continue with) any romance would be tragic on a whole different level.

    But still, death! C'mon!
    I guess Square already did that and that is one of the reasons Xenogears is so great. Remember Elly? (SPOILER)She leaves your party close to the end of the game to help the people, blah blah... Then Miang awakens in her... And this part really creeped me out. I mean, Fei and Elly had such a beautiful love story, what with the reincarnation and them together being the key to stop Deus and free the Wave Existence, and then that happens... It really felt hopeless, at least for me...

  12. #27

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    Mass Effect pulls it off wonderfully. I can't explain it without intense spoilers, and I refuse to spoil something as amazing as this game for anyone.

    It's deep though, and it really pulls you into the game because of the fact that all of the potential deaths in the game are based upon the outcomes of decisions you have to make.

  13. #28
    Recognized Member Jessweeee♪'s Avatar
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    Quote Originally Posted by Roogle View Post
    I like it when games constantly rearrange the party because of the storyline. I am fond of characters joining and leaving the party as the story dictates rather than a character joining and simply being added to the roster of heroes.
    I like it when you can choose and are presented with different scenes depending on who's in your party :</>D! Plus with FFIV it was kinda predictable. GEE MY PARTY'S FULL I BET SOMEONE'S GOING TO DIE SOON. I WONDER WHO WASN'T ACTUALLY DEAD AND IS COMING BACK TO THE PARTY THIS TIME! Or at least I think that's how it was. I only played it once.

  14. #29

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    Quote Originally Posted by IXVI View Post
    The biggest death that had an impact on me was when (SPOILER)Shadow died at the end of FF6 He was my brothers favorite character (along with Amarant) and he kinda reminds me of me, so in some ways I felt connected.
    Can I ask why exactly? I respect this, but I find it hard to understand how anyone can have any kind of attachment to either of these characters. They both struck me as the being the most generic, stereotypical and cliche of the japanese silent/tough guy as they could possibly be [silent and really tough, trying too hard to pretend they're too cool for the group and too cold/indifferent, but yet they end up sticking around the good guys anyways until the very end]. They both seemed so boring and uninteresting that the "mystery" of their characters didn't really encourage any excitement or curiosity on my part. Despite all this, my older brother seems to like Shadow too.

    Quote Originally Posted by Wolf Kanno View Post
    Most deaths in the FF series rarely impacted me beyond the annoyance of losing a character who suddenly became useful (Tellah and General Leo) or was someone I didn't really care about. Death in the FF series never really got to me like it has in other game series. Even the few characters I do care about usually go out in such a fashion that I feel it helps define them as a character. So its hard to get weepy when it was done well for story purposes.
    ^ This. I think I'm the only person that didn't really care when Aerith died. Nice girl and all but it really didn't matter much to me for some reason. My brother thinks it's one of the most dramatic death scenes of all time, but I never really saw it that way. I think there was one death in Chrono Cross that struck me as pretty sad and had some damn depressing music to go along with it, but I can't seem to remember who's death it was.

    Quote Originally Posted by Wolf Kanno View Post
    Though there is one exception and that's possibly Cid from FFVI, only because its a death that is left in the players hands and failing grants you access to one of the most memorable scenes from the game. Just the simple fact you can prevent the death if you work hard enough made it have a bigger impact on me.
    ^ This too. I'll have to admit that when I played this game as a kid, I actually felt pretty sad then this part of the game came around [I had caused him to die because I didn't know it mattered what kind of fish you gave him]. I think I might have teared up a little bit too, but I can't remember... it was a long time ago.

    Quote Originally Posted by Wolf Kanno View Post
    But NPC's rarely have the same impact. Brahne biting the big one in IX had less of an impact on me than Galuf dying in V.
    For me it's the opposite! I actually felt sorta sad when Queen Brahne died, especially since she showed that she finally understood the error of her ways at the end and reconciled with Garnet [I am remembering this correctly, right? I hope I'm not thinking of something else and sounding stupid].

    Quote Originally Posted by Kyros View Post
    or Tidus anyone? :o
    Yes but we're not trying to think of deaths that might make the audience happy. Remember that we're trying to think of deaths that have/would have a dramatic and at least partially sad impact on the audience.

    Quote Originally Posted by Bolivar View Post
    IDK man. I'm not sure what kind of role FF has to play in the High Definition age, i'm not sure what we can expect from the newest entries and going forth, I don't know if they can pull off the same kinds of feelings and emotions they once did. Square Enix needs to completely reorganize as an entity before this sort of thing can start happening.
    Actually, I think being in the High Definition age gives them even more opportunity to pull off said feelings and emotions at a higher level than they used to when they were working with more limited consoles. The problem is that they just need to understand how to execute properly. One big criticism to this that I hear often is that FF characters in a lot of games don't engage in enough small talk to develop actual personality for this to happen [little-to-no personality means little-to-no attachment, which means little-to-no reaction when cataclysmic events happen concerning said characters]. I'm a firm believer in that something as simple as that can make a huge impact. I actually think that Star Ocean 3 did a pretty good job with this, however it was killed by bad voice acting which irritated the hell out of me [and a lot of others from what I hear]. Voice acting that blows can ruin a good story with well-developed personalities. This could just be bias on my part, but voice acting really burns me up when I play a lot of these games because it's usually done so poorly. I'm no expert in this industry, but generally actors don't seem to have this issue when doing a live-action movie or TV series. However when it comes to animated or CG films/games/etc, the voice acting seems quite bland, predictable and lacking actual personality.

    Okay, I'll try to cut the wall-of-text off here. Sorry! I know it's been a while but everyone here probably remembers that when I talk about this stuff, I tend to go on and on.

  15. #30
    programmed by NASIR Recognized Member black orb's Avatar
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    >>> Square has a lot to learn about main characters deaths in their RPGs, FF deaths are a joke and not sad at all, if you think FF deaths are sad then go and play a Suikoden game..
    >> The black orb glitters ominously... but nothing happens..

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