Quote Originally Posted by Wolf Kanno View Post
Treasure chests were damn annoying in XII though for me personally, collecting treasures has not been significant in an FF game since IX.

Forgot there is no random encounters in Golden Sun but I've only played a little, been having a hard time getting into the game.

Linear in the sense of X's design and what XIII looks to be (though the jury is still out on that one) is that I find the dungeons to be tedious cause there is nothing to them they are literally a means to get from cutscene A to cutscene B at which point I feel why one would bother telling a story from a gaming medium if you are not going to put actual effort into the layout design and often I feel that designers screw themselves by not fleshing out a location and making it feel more alive. Though VeloZero is correct that some of the "expansiveness" of dungeons amounts to very little in XII, I personally feel that the size of many of the locations made it feel more real to me. I always felt like Spira was a beautiful place but it was a shame I was stuck on the Summoner tour cause often I felt there was more interesting places to see and go to in the unreachable background than on the actual path that was laid before me.

The ultimate issue with XIII for me will be wither the combat is as good as it looks and whether the story will actually hold my interest but regretfully it already looks a tad predictable to me once you get a few facts. Time will tell of course.
Actually, out of X and XII, I'd give best dungeon design to X easily. The Cloister of Trials for the various temples were vastly better designed than any dungeon in XII.

And stick with Golden Sun. It's worth it.