In a JRPG it's these things that let people identify them as a "JRPG".
Exp system where defeating x amount of enemies increases various statistics.
Usually turn-based or pseudo-turn-based (such as ATB) combat.
In a WRPG it's usually these things:
Exp system where defeating x amount of enemies increases various statistics.
Skills that have a use outside of battle.
Multiple choice on how to solve many problems.
Usually realtime action-based combat, with some mods.





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