So many people shouting out about straw men, and yet no Raistlin to be found. Seriously, knock it off.
The weapon "customization" in Mass Effect wasn't particularly anything special, and the cluttered inventory and poor UI to manage it made it hardly worth the effort of going through. So Mass Effect 2 went in the opposite direction towards minimizing the options. I'm with Shiny in so far as I don't necessarily think that more is better.
If you want an RPG with a gun, go play the Fallout games so you can pause and get your 95% hit rate for the body shot. Mass Effect has always been a third person shooter with RPG elements, and I think Mass Effect 2 was just being honest about that. Would I have liked a couple more options for each character than just four places to put stats? Sure. At the same time, I appreciated the way the limited skills encouraged you to use different allies depending on the situation and type of enemy you expected to be facing.
Also, the Mako was. World exploration in Mass Effect was an absolute joke and by far the biggest disappointment about the entire game. Mass Effect 2 has a greater sense of a fuller universe because of the diversity of environments which was absolutely lacking in the first game. The sequences with the Mako only served to emphasize how one world was copy pasted from another with a color palette swap.




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