Quote Originally Posted by Elpizo View Post
It's hard for RPGs to be challenging, especially Final Fantasy games, simply because of what you can do and the abilities you have. Many people complain about simply pressing attack and cure. I don't really mind that.

For me, there's no real need to make it more difficult, just keep it interesting. Difficult =/= interesting. If you have to only mash attack to win, then make attacking interesting. In my experience, the Golden Sun series did this perfectly by giving weapons unleashes. Special, flashy attacks that have a chance of appearing and break the monotone of simply attacking. Golden Sun: Dark Dawn made it even better by giving weapons multiple unleashes, with chances of you getting the best unleash (such as Megido) and bowling through everything being lessened because, even if you got an unleash, you have no way of knowing which one it's going to be. This is perfect for breaking the monotone of mashing attack, because even if you do, you won't always just "attack" even if you select "attack". That's cool. FF should implement this.
Except that doesn't work for me, I find Golden Sun boring because it is easy, for all its customization options, I still found myself using just attack/cure. I never understood the idea of creating a robust customization system if it was ultimately irrelevant cause the game was too easy to really utilize it. My point is that every gamer has something that makes the games enjoyable for them and often times one man's trash is another man's treasure.

NeoCracker: Its not the only thing that makes P3 hard but it is something that makes you think and forces the player to not stick to one strategy, instead actually branching out and trying all the other characters. I would argue though that switching out one party member for another in order to prevent the computer from exploiting their innate weakness is by definition strategy.