-
Your "point" that ATB is useful because it's a system that allows for pressure and manipulation of turn order is about as good as saying ATB is a necessity for having menus. There are alternatives that do the same, better, because they allow for more flexibility and variety of play without needing to be dumbed down to compensate for players getting overwhelmed. As I mentioned, you're clearly ignorant that it's possible in other battle systems as well.
If you don't understand because you have no idea what you're talking about beyond your experience with Square Enix games, then it's like arguing with a wall. ATB is an outdated, repetitive, and clunky mechanic, with limited gameplay options and versatility in comparison to the competition, and unnecessary steps in between.
It's like I'm trying to talk with someone who keeps saying "But how are 8-bit graphics outdated!?" and has never played anything but Nintendo. Though it's pretty clear this is pointless as you'll drone on repetitively (even if you dont know anything about other games mentioned in the conversation).
Again, as for the topic: Is ATB dead? Yes. Will we see future Triple A main titles that work like FF7, with no NPCs, no movement, menu based combat, battle screens, and turns determined by bars? Probably not. Then again, I don't think the FF franchises will last much longer, as it hasn't been taken seriously in a long time either, beyond being a marketing title slapped on to sell games based on nostalgia.
Last edited by felfenix; 09-16-2011 at 06:42 AM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules