Wow, lots of confusion here. First, I'm not saying Rovio doesn't know what's going on, obviously they're ahead of the curve when you see angry birds plushies on the board walk. I was just giving a description of some of the friends I have who are indie devs. I don't know if you guys know what the IGDA is, but I've gone to a lot of their social events here in Philadelphia, many of their prominent members are good friends of mine and I've gotten to talk to a lot of others as well. And while they're very in tune with that market, I can reiterate what I said earlier: they don't know what the big console manufacturers are up to, what the big game of the month is, and they'll never come in contact with a title that has the potential to make them cry.

Rostum, I'm not an elitist - an elitist, to me, is someone who sticks to an ideal for the sake of doing so. I'm just telling you what I like and what I don't like. I've played a lot of games on smartphones, some of which have been made by people I personally know, and I just can't say if finger-touch is a viable interface for gaming. Even if it's adequate, as you seem to be suggesting, I have no idea why I wouldn't rather grind a couple levels in Dragon Quest or catch a couple Pokemon on my commute instead.

Also, all I meant about indie devs having financial problems is that you all seem to make it sound like the big games business industry is dying and losing all of its talent for greener pastures. I agree a lot of people have "seen the light." But I was just pointing out that there's financial hardships all over, both camps are struggling, while some of their exemplars are having unprecedented success. I don't think it's particularly germane as to whether smartphones will replace handhelds, so maybe we should table that for now.

Quote Originally Posted by Rostum
I'm not saying I love all the games on my iPhone, I'm saying that all signs point to it continually growing at a rapid rate as a viable handheld gaming device.
And like I said, we're 100% in agreement on that. I'm simply saying that while Sony and Nintendo can kiss the non-gamer crowd goodbye, dedicated handhelds are still relevant to a very strong demographic.