
Originally Posted by
Wolf Kanno
I disagree that it wasn't a deal breaker. The combat system is just awful in this game and while I can appreciate trying to find effective ways to not engage the enemy and escape as being fun, the actual sequences where you are forced to stand your ground and fight are just so frsutrating, with awful controls, with your character being incredibly ineffective in a fightcause most guards can pistol whip you once and have you almost dead, and some of the most awkward counter timing controls I've ever encountered in a game, it's like they purposely made them titty cause they didn't want you to win. These segments are so atrocious I stopped playing the game, especially since as I said, even from a story perspective, it's out of character for the MC to be fighting directly and using guns to gun down people. It is the most glaring fault in an otherwise, good game. You have no idea how much I hate these sequences.
We'll have to agree to disagree then because even though those fight portions were totally out of place, I found them incredibly easy. The way they typically went down was this:
-run to the nearest guard
-enter bullet time
-wait for gun to turn red (and I do mean wait because it took forever)
-counter to knock him out and take his gun
-shoot everyone else
-carry on with the game
The combat may have been clunky, it may not have fit with the game, and it could have been dealt with a lot better. But honestly, most situations were something you could easily deal with in under a minute by doing the above. I can't say I ever had the slightest trouble with them at all when I came across them, nor did they frustrate me in any way other than getting between me and running. But they're all over so easily and so quickly I can't see them as anything other than a minor annoyance in a game which is otherwise one of the most enjoyable I've ever played.